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Dark Sister Assassin Horde, Stealthy, Devious Kali's Flail (b[2d4+2] damage 1 piercing) 3 HP 0 armor Close, Reach, Near Adapted from Web of Illusion page17 Instinct: Assassinate Arijanis enemies
- Await in crowd for opportune moment
- Strike from crowd
- Kali's Wail
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Priestess of Kali Horde, Divine, Magical, Organized, Terrifying Kali's hammer (d6+2 damage) 5 HP 0 armor Close, Ignores Armor, Near Special Qualities: Cloak of fear Adapted from Web of Illusion, a Priestess of Kali leads the Dark Sister Assassins, to fulfil the wishes of the Maharaja Arijani, which is mostly the merciless putting to death of outsiders. Instinct: Lead Arijani's cause
- Inflict pain and fear
- Unleash Kali's Will
- Call upon waiting Dark Sisters
- Cause Blindness
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Death Dog Horde, Small, Terrifying Vicious twin bites (b[2d6+2] damage) 3 HP 0 armor Close Special Qualities: Carrier of the rotting death This creature appears to be a two-headed hound with rich black fur and yellow piercing eyes. Each head constantly drips a foul-smelling saliva. Death Dogs are nocturnal killing machines that hunt their prey without hesitation across the desert sands and wastelands. Adapted from Tome of Horrors Revised Instinct: Hunt and Kill
- Pack tactics
- Maul
- Overpower by numbers
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Desert Zombie Horde, Mindless, Terrifying Grasping rake attack (d4 damage) 7 HP 0 armor Close Special Qualities: Swim the desert sands, Horrific Visage Senmet sees and hears through the desert zombies, horrific undead that will relentlessly serve Senmet's commands, gliding under the desert sand as if it were water. When they rise, they rise as the legion of the dread sands, with relentless halting strides that bring terror to all. And they do so suddenly with no sound unless the dread moans are needed to instil horror and no odour of death or decay, so not even watchful animal companions can warn. Adapted from Touch of Death Instinct: Serve the whims of Senmet
- Seize victims from beneath the sands
- Unrelenting pursuit
- Reach up through sand and grab legs of victim
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Felix Hoyer Solitary, Medium, Undead, Stealthy, Devious Claw and Dagger (d8 damage) 16 HP Hand Special Qualities: Into Giant Raven, Gaseous Form, Spider Climb Instinct: Feed upon villagers
- Charm and Beguile
- Drain Blood
- ESP - Predict Intent and Action
- Take im out from above like a pouncing spider
- Wolfkiller dagger
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Baron Urik von Kharkov Solitary, Magical, Stealthy Tooth and Claw (b[2d10+2] damage 1 piercing) 20 HP 4 armor Close Special Qualities: Vampiric abilities, Vampiric defenses Von Kharkov resides in Castle Pantara as a distant but feared ruler. APPEARANCE Black-skinned man standing just over six feet tall. Broad shouldered and quite muscular. Eyes are an unusual shade of yellow. Hair is black and straight, and usually kept immaculately groomed. TRIGGER: Gets angry —> eyes change from round pupils to the slitted ones of a cat. TRIGGER: Fall into a fit of fury —> Mass kill of villagers TRIGGER: Get into intellectual discussion —> Show education: trained by the best schools of Cormyr. Instinct: Satiate vampiric bloodlust and beastly hunger
- Demonstrate Mannered diplomacy.
- Taunt with wit and cruelty of a cat
- Create bond with victim
- Control temper
- Show animosity towards wizards
- Show animosity towards vampires
- Get attended by a servants/vampire slave
- Turn into Panther
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Chitza-Atlan Solitary, Large, Divine, Intelligent, Cautious, Planar, Construct, Terrifying Powerful Spear Thrust (d10+6 damage 2 piercing) 20 HP 2 armor Forceful, Reach Special Qualities: Undead Fey Mummy, Immune to diseases, toxins and poisons., It is a rotting undead centaur (SHEET·zah AYT-lan) Instinct: Guard the Secrets of Tamoachan from the Living
- Pursue Trespassers
- Dreadful Glare
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Ice Devil Group, Large, Magical, Organized, Planar, Terrifying Frost Spear or Tail Sting (d8+2 damage) 14 HP 1 armor Reach Special Qualities: Immune to the elements, Regeneration, Flight, Frigid wave of fear It is said that the Ice Devil bears within its chest a stolen, frozen mortal heart, which allows it to make decisions free of all emotion. Ice Devils stand at 12 feet tall, and weigh approximately 700 pounds. Instinct: Lead hell's battle legions
- Ice infused attacks
- Ice Storm
- Summon a Devil
- Teleport
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Areverar Infiltrator Conjuror Solitary, Magical, Stealthy, Organized, Hoarder Dagger Missiles (d10 damage) 12 HP 4 armor Close, Ignores Armor, Far "The Codex is mine! You hinder me at your peril" Half-Elf Wizard, Infiltrator and Cultist of the Infernal Realm of Baator. Protected by invisible magic armor powered by Baatorian Ring of Protection. Instinct: To summon hell itself
- Conjure Flaming Hands
- Disguise and Bluff
- Unleash volley from Magic Wand
- Summon Infernal Bats
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Hellcat Solitary, Large, Magical, Stealthy, Intelligent, Planar, Terrifying Sharp claws, Wicked Fangs (d10+2 damage) 16 HP 4 armor Special Qualities: Invisible in light, Devilish presence , Resist all but good Silently, from the shadows, with grace and power, a creature emerges on the path ahead. It has the shape of an enormous lion, but its form consists of blinding light and fiery sparks, as though its body were made of energy and not flesh and bone. It is a Devil-Cat. It is from Hell. Devil Cats are invisible in the light, but can be seen in the dark. Adapted from Monster Manual 3.5. Instinct: Set-up ambushes
- Wicked Pounce
- Stalk in the open light
- Telepathic threats