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Thisle Blight Group, Small, Stealthy, Hoarder Needles (d6 damage 1 piercing) 10 HP 1 armor Close, Far The Thisle Blight are some of the largest nuisances one may run across when traveling the backwoods of the hinterlands. Small creatures that hide in the trees, these little pests fire paralyzing needles from their hands, leaving an unprepared traveler incapacatated for several hours. They dont normally kill their victims, though they have been known to steal the odd trinket here and there. Instinct: To Protect its forest
- Fires Poison needles
- Poisons foes with a paralyzing toxin
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Vine Blight Solitary, Large, Hoarder, Amorphous Constricting Tendrils (d10+2 damage) 27 HP 2 armor Forceful, Ignores Armor, Near Many travelers have encountered the Vineblight and were none the wiser. A large mass of thick vines that cover lay across the forest floor, and reach up to the canopy, the Vineblight is one of the most dangerous defenders of the Hinterlands. They ensnare their targets with their powerful tendrils and slowly crush the life out of them. Luckily, they have a keen sense for those who is and isint a threat, letting passerbys waltz past without so much as a shift. Some have considered trying to train one for this ability, but noone has succeeded yet. Instinct: To constrict and crush.
- Entangles Foes
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Twig Blight Horde, Amorphous Wooded Claws (d6+2 damage 1 piercing) 14 HP 2 armor Close The Twigblights are the first line of defense for the hinterlands. Not exceptionally large but forming in large numbers, they can overwhelm someone quickly. able to move almost silently and largely unseen in their home, the twigblights are often thought of as nothing more than a wives tale. Instinct: To protect the hinterlands
- Overwhelm with sheer number
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The Frost Giant Solitary, Huge, Amorphous Smash with frozen fist (d10+5 damage) 27 HP 4 armor Reach, Forceful, Ignores Armor, Near The frost giants are colossi made of ice and snow. Little is know about what holds them together, who made them, or where they came from. What is known that they are much larger than they have any reason to be and that they seem to stay away from most settlements, only passing through small farms and hamlets at the wee hours of the morning. Instinct: To sleep undisturbed
- Steal cattle and freeze entire fields.
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Goblin scout Horde, Small, Stealthy, Devious, Organized Blowgun (d4 damage) 3 HP 0 armor Close A small Goblin sent by its tribe to find unsuspecting travelers to steal from. Instinct: Alert others
- Search for easy prey
- Poisoned darts
- Tranquilizing darts
- Will attack players and retreat, returning in greater numbers
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Charger gang member Group, Intelligent Hammer (d8+2 damage) 10 HP 1 armor Close, Forceful A gang member of The Chargers Instinct:
- bully the public
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Thug Group, Stealthy, Intelligent Dagger (d6 damage 1 piercing) 6 HP 0 armor Close A standard ruffian who simply wishes to steal some items, then escape the scene. usually traveling in groups so they can split off and meet up after escaping down alleys or across rooftops Instinct: To steal anything it can get its hands on.
- Attack quickly then retreat
- Will use bolos to wrap up persuants legs
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Guardsmen Group, Organized, Intelligent, Cautious Broad sword (d8+4 damage) 10 HP 5 armor Close, Forceful A basic guardsmen who patrols the city streets and protects the common folk. some fight for honor, and some for a hot meal and a roof. Regardless of their reason, they are well trained and more focused on defense, but not letting this hinder their offense. Instinct: Investigate newcomers
- Uphold the law
- Focus attacks