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Kaijū Monster Solitary, Huge Grab, crush and chew. (b[2d12+7] damage) 24 HP 2 armor Reach, Forceful Kaiju (怪獣) are giant monsters, which are usually depicted attacking major cities and battling either the military or other monsters. They are unstoppable forces of nature, hungry for magic and energy to maintain their vital functions. Instinct: Consume large sources of magic and energy.
- Destroy everything in its path.
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Planar entity Solitary, Stealthy, Magical, Intelligent, Planar Astral dagger 1d10 12 HP 0 armor Close, Reach, Far Instinct: Weaken this plane.
- Summon monster: a planar entity can call up a creature from her dimension.
- Alter self: she can take on the appearance of another humanoid.
- Planar Magic: She can summon the forces of her dimension to manifest here.
- Plane step: she can be transported from one dimension to another.
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Deinonychus Horde, Stealthy, Terrifying Claws (d8+2 damage 1 piercing) 3 HP 1 armor Close, Near Special Qualities: Vicious scream/roar. This large but sleek dinosaur has vicious, snapping jaws and feet that end in large talons for gutting prey. Instinct: Hunting
- Pounce.
- Grouping up on a prey.
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Ok, the Wizard Solitary, Magical, Planar, Terrifying, Amorphous Elemental magic (d10 damage) 15 HP 5 armor Close Special Qualities: Gaze of despair Dwarven Wizard of ages long past. Instinct: To mourn for love.
- Undead elemental wizard
- Twist shadows
- Shadow tentacles
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Lesser Golem Group, Construct Slam (d8 damage) 10 HP 5 armor Close Special Qualities: Merge with stone Stone guardians that keep alive foes at bay. Instinct: To protect
- Smite nature
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Pharaoh Pharas Solitary, Magical, Divine, Hoarder, Terrifying Necrodust (d12+2 damage) 16 HP 4 armor Close, Ignores Armor, Near Special Qualities: Death gaze Instinct: Gain new servants
- The Six Curses
- Summon undead servants
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Salamandro Group, Stealthy, Hoarder Karambit knife (d8 damage) 10 HP 2 armor Close Special Qualities: Spray forth flames Salamdros are desert dwelling reptile creatures. They prey on mammals, like camels, jackals... or humans. Instinct: To eat human flesh
- Charm someone
- Spray forth flames
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Buffarantula Solitary, Large, Stealthy, Terrifying Mandibles (d10+4 damage) 16 HP 1 armor Forceful Special Qualities: Impale someone, Overwhelming appearance Buffalanturas are huge tarantulas the size of a Buffalo. These creatures have horns on their heads which have a hard keratin that help them tunnel through stone and earth. Instinct: To grab prey and take it away
- Burrowing
- Surprise from below
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Rigas Group, Stealthy, Devious, Organized, Intelligent, Terrifying Command followers (d6 damage 1 piercing) 6 HP 1 armor Close, Reach, Near Special Qualities: Gain follower: Rigas can turn humans to his cause. He is the Bard's father, who tried to get the elves, dwarves and halflings expulsed from Bastion. He was exiled from the city, along with his crew of followers. Instinct: To demonstrate that humans are the superior race.
- Arouse followers: Rigas' words enrage the people that follows him, making them more dangerous.
- Confuse: His racist talk perplexes and bewilders someone.
- Oi oi oi!: A group of followers come for help.
- Presence: His eyes are full of the deepest hate and can make non-humans folk falter.