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Minuteman Solitary, Organized, Intelligent battle axe, crossbow (1d8 damage) 6 HP 1 armor Close, Far By day, militiamen are just tradesmen plying their trade as woodcutters, blacksmiths, tailors, potters, cobblers, etc. But they are available to protect family and village when the local militia is activated. Instinct: to protect and defend
- plies their trade
- sound alarm for militia
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Veteran Solitary, Organized, Intelligent, Cautious longsword, crossbow (1d10 damage) 9 HP 2 armor Close, Near Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves. Instinct: to protect family and home
- captain the local miltia
- activate the militia
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Commoner Horde, Organized, Intelligent, Cautious polearm, flail, or axe; plus dagger (d6 damage) 3 HP 1 armor Hand, Close, Reach Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits. They spend their days toiling at their work and desiring a peaceful and mundane life. When threatened, they will defend themselves and may belong to a larger group like a local militia. Armed with polearms, flails, axes, and daggers, and outfitted with ring mail or leathers and shield, commoners can transform into makeshift soldiers. Instinct: to work hard and live in peace
- perform job or duty
- activate with local militia
- defend family and homestead
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Mastiff Group, Small bite (d6 damage) 3 HP Close, Reach To its master, it is a constant companion and protector. Its keen senses warn of the approach of strangers, and its bark is a forewarning to them that threats or attacks will be reciprocated in kind. Instinct: to bark and growl at strangers
- protect its master