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Demonic Bloodletter Horde, Small, Terrifying Greatsword (2d6+4) damage) 10 HP 2 armor Close, Forceful Special Qualities: Resists Magic These red skinned, horned demons enter battle unarmored and wielding greatswords. Driven by the berserk fury of their alien god, they are often found in roving bands raiding farms and small villages or used as light infantry in his great armies. Instinct: To Kill, Maim, Murder
- Attack with berserk ferocity
- Spread Fear and Confusion
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Bo Goblin Group, Stealthy, Organized, Intelligent Shoddy Club (d8+2 damage) 6 HP 1 armor Close 4-5ft tall, hunched, with spindly limbs, and pointed ears protruding from its large head. These nuisance monsters are the bane of many beginner adventurers. Not to be underestimated however, they are viscous and dangerous in large numbers Instinct: to pester
- Encircle the foe
- Call reinforcements
- Sacrifice itself for the group
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Crystal Crab Solitary, Small, Hoarder Rock Pinser (d10 damage 1 piercing) 12 HP 5 armor Close Special Qualities: Armored, Hoarder This large animate crystal spends its time burrowing through the ground, collecting bits of valuable metals and minerals which it uses to reinforce its crystalline carapace Loot Table (1) 2d8 Coins (2) 4d10 coins (3) 4d10 coins, 1d4 Gems (4) 6d12 coins, 2d4 Gems (5) 4d6x10 coins (6) 6d4 Gems Instinct: To Burrow
- Burrow into the ground
- Harden Defences
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Beast of the Black Blood Solitary, Magical, Stealthy, Intelligent Stab with Blood (d10+2 damage 1 piercing) 16 HP 4 armor Close Special Qualities: Amorphous Long ago, a bloodmage infused himself with great power and corrupted his blood. The sorcerer was defeated, but some of his blood survived. For centuries it has spread itself, replicating in secret, corrupting everything it can. Here is a piece, a drop split from the whole, sent to spread itself and ensure the survival of its kind. Instinct: To Consume
- Spread the taint of the Black Blood
- Hide in darkness
- Form a useful adaptation from the Black Blood
- Consume Flesh to Heal
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SkeleGhostCaptian Solitary, Magical, Divine, Intelligent (d10+4 damage 1 piercing) 16 HP 4 armor Close, Forceful Special Qualities: Ephemeral Instinct:
- Raise ghosts from recently dead
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Small Muk Group, Magical, Devious, Organized, Amorphous Slam (d6 damage) 13 HP 5 armor Close Special Qualities: Amorphous Smaller blobs of animate sludge, if left unattended one can consume enough raw material to double its size and split in a matter of hours. Instinct: To Expand
- Spreads Poisen
- When present in large numbers they can combine to form a Giant Muk
- Consume, Absorb, Duplicate
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Giant Muk Solitary, Huge, Magical, Amorphous Slam (d10+3 damage) 27 HP 5 armor Reach Special Qualities: Amorphous, Acidic This enormous gelatinous blob has emerged from a great well of poison and seeks to spread it further. When threatened it will shed parts of itself which will then independently attack its foes. It will slowly dissolve anything trapped inside it, adding to its already horrific mass. Instinct: To Expand
- Spread Poison
- Create Minions
- Consume to Expand
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Minibeast of Kal-Hazar Group, Small, Organized Lashing Vines(d8 damage) 6 HP 3 armor Close, Reach, Near Special Qualities: Vines Everywhere These young Frog-Beasts can sometimes pose a greater threat than an adult. They are much more aggressive and often found in greater numbers. Using their seemingly infinite vines both to protect themselves and tend to the forest around them they are fiercely protective of the groves they care for. Instinct: To Herd Together
- Lash out with Vines
- Entangle Threats
- Tackle!
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Frog Beast of Kal-Hazar Solitary, Large Lashing Vines (d12+2 damage) 16 HP 1 armor Forceful, Near Special Qualities: Pollen Aura These huge frog-like creatures are often found deep in the forest. They use the giant symbiotic flower on their back to help gather energy from the sun and are protected by it's thick cloud of pollen, which disorients any who come too close. Docile by nature, they are quite fearsome if threatened. Instinct: To help the forest
- Unleash a Great Bellow
- Lash out with Vines
- Release the power of the Sun
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Undead Pirate Horde, Intelligent Cutlass (d6 damage) 11 HP 0 armor Close Undead pirate grunt, simple, stitched together from spare parts, disposable Instinct: To shiver timbers
- Sacrifice itself for the crew