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ClotFly Horde, Tiny, Devious, Organized, Terrifying, Amorphous The pestilence it transmites (d6-2 damage) 10 HP 1 armor Hand Special Qualities: made of coagulated blood It is a desiase made of coagulated blood and inflicts a great pain with its sting Instinct: It inflicts a disease that make more ClotFlyes
- Sting (1d4)
- It spread the desease
- Cut the prey to make others
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Giant Octopi Solitary, Huge, Stealthy, Devious tentacles (d10+3 damage) 24 HP 2 armor Reach, Near A giant sea monster Instinct: to own the waters
- grasp with a tentacle
- submerge or surface
- pull beneath the surface
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Moor Vulture Group Talons (d8 damage 1 piercing) 6 HP 0 armor Close Special Qualities: Flying A large predatory buzzard that swoops down and attacks any prey that it runs across. These birds are large enough to take on unsuspecting humans, and can even carry away children with ease. Instinct: To Eat
- Swoop
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Batsquatch Solitary, Large Teeth and claws (d10+3 damage) 16 HP 0 armor Close, Reach, Forceful Special Qualities: Leathery wings, Echolocation, Nocturnal Part primate, part vampire bat, 100% terrifying. Standing at 9 feet tall with crazed yellow eyes, leathery wings, shimmering blue fur, and a jaw full of sharp teeth, this isn't the type of monster you want to introduce to your mother. Legend has it that only one exists in this world...but could there be more? Nocturnal in nature, you'll most likely find this beast in a dark cave or possibly out for a midnight stroll through the woods. It doesn't really see that well in the blinding light of day but can rely on it's echolocation hearing. It's bat-like wings allow for fast flight and can span up to 25 feet. Is the Batsquatch a naturally evolved 6-limbed vertebrae? Or a freak magical experiment gone wrong...? Instinct: To hunt at night
- Rip into warm flesh
- Let loose a blood-curdling screech
- Take flight with prey
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Dead Pirates Group, Organized, Intelligent, Hoarder, Planar, Terrifying Rusted Cutlasses and flintlocks. (b[2d8] damage) 14 HP 1 armor Close, Reach, Near, Far In Life, they had been Fishermen, Sailors, Pirates, or merely travelers on the open ocean. But they had died at Sea, and their souls were delivered to The Eternal Sea. Many Dead Souls are pressed into service under Lyssia, the Dead Pirate Queen, crewing one of her Ghost Ships. Instinct: Plunder the Living and send them to The Depths.
- Board their ship on swinging ropes and boarding planks.
- Call for more Dead Pirates.
- Ignore a mortal wound.
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Leviathan Dragon Solitary, Huge, Stealthy, Intelligent, Hoarder, Terrifying Crushing Bite (d10+7 damage 2 piercing) 20 HP 2 armor Reach, Forceful Special Qualities: Aquatic, Intimidating Water shimmers over shield-size scales, and the beast hangs in perfect balance, suspended in midair for a moment before crashing into the fisherman's vessel. Instinct: to defend it's hunting grounds
- Devour Swimmers Whole
- Use Water to it's Advantage.
- Crack a Hull
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Depth Guard Group, Intelligent Twin Axes (b[2d10+2] damage 2 piercing) 10 HP 5 armor Close, Forceful The Depth Guard are the elite vampiric infantry of the Vampire Coast. Blood Knight warriors one and all, they are hand-picked by their masters and given the Blood Kiss, rather than being simply raised from the drowned rabble. Clad in eldritch armour, they are an unstoppable force on the field of battle, unrelenting in their advance. Instinct: To feed
- Deftly lunge
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Bulbasaur Group, Small, Magical, Intelligent, Cautious vine whip (d6 damage 1 piercing) 6 HP 2 armor Close, Reach, Near, Far Special Qualities: photosynthesis, plant-symbiote A seed pokémon. When this weird reptile hatches, a strange seed is planted on it's back and they grow in symbiosis. It draws nourishment from the seed and the seed draws nourishment from the sun. As this creature develops, the seed will sprout and blossom. When it's injured, it's plant attacks grow more furious. Instinct: to grow
- use it's vines to defend itself and its territory
- cause a minor wonder of nature
- use it's pollen and seeds to poison or confuse
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Swarm Master Group Net and Trident (b[2d8+4] damage) 10 HP 1 armor Close, Forceful, Near The Head of a shark roughly grafted onto the body of a dead pirate, it uses a net incapacitate its target or trident to pin them before devouring them. Instinct: To Consume
- Bites and Snaps
- Throw its net
- Call forth the Swarm
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The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor Hand, Ignores Armor Special Qualities: Completely intangible swarms Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills