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sporeconid Solitary, Huge smack (d10+5 damage) 24 HP 3 armor Reach, Forceful, Ignores Armor A vicious creature that is infected with a terrible spore just barely keeping them alive like a mind-controlled slave Their main ambition is to spread spore across the world. spread its reaches beyond the caves in which they lerk Instinct: to spread its spores to infect
- manipulation
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Parasitic Horror Host Group, Stealthy, Divine, Devious, Planar, Terrifying Lashing out with razored tentacles (d6+4 damage 1 piercing) 8 HP 0 armor Close, Reach, Far Special Qualities: Its horrifying visage can stun the weak willed. Existing on a dark and foreboding plane, these parasitic horrors can't exist in the material plane without a mortal host. It's not known who the first host was or how they was infected, but it gave these horrors a glimpse into our world and allows them to propagate and devour. All that is seen of these creatures is their gnashing maw which fills their hosts chest, and their razor sharp tentacles, which they use to restrain their prey and carve strange symbols into their flesh. Once complete, the victim dies and their body becomes a host for a new parasitic horror which bursts through their torso. Instinct: To infect victims
- Carve a portal into a victim to host one of its entities.
- Surprises foes by mimicking a sick humanoid.
- Grapple a potential new host.
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Ghoulmother Solitary, Large, Magical, Devious, Intelligent, Hoarder, Terrifying, Amorphous Bone fangs (d8+2 damage 1 piercing) 23 HP 5 armor Special Qualities: Can crawl up cave walls; Call the hive for protection, It’s body is created of bones A huge spider like creature made of the bones and skulls of adventurers that went down into its lair. With its eight spindly skeletonlegs it crawls around the place, always out of sight with just the rustling being heard. When it sees pray, it will let go of the wall and jump them, sinking strong boney tooth into its prey. Once the prey is numb and stops fighting, it will drain its life and create another ghoul for its hive to protect the lair. Instinct: To strengthen the hive
- Drain lifeforce to create underlings
- Weave the trapped lifeforce into spells
- Numb the Prey
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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters