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Night Hunter Solitary, Intelligent, Terrifying Dented Arms (d10+4 damage) 20 HP 3 armor Close, Forceful Special Qualities: Deformed by its curse One of the most recent and terrible spawns of the Tower of Ruin, it was once human or the like, but a simple creature that craves fresh meat and blood. It's gruesome state of change has left claws with rows of fangs that it uses in a deadly embrace against its enemy. Instinct: To grow immortal
- Stalk the weak
- Force an enemy into submission
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Bloodspawn Solitary Anything at hand. (d10+2 damage) 12 HP 0 armor Close, Forceful One of the many infected by the curse of the Night Hunter, they follow him everywhere only leaving his side to find prey or new tainted souls to fill the ranks. Beware the nightwalkers, beware the silent damned. Instinct: Follow the masters's biding.
- Hunt the lord's prey
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I'vktar Blood Beast Solitary, Large Deathly charge (d10+4 damage 1 piercing) 20 HP 1 armor Forceful, Reach One of the most common kinds of summoned servants in times of war, they are used as brute force fighters to break enemy lines while maiming as many as possible. Broad and with a heavy built their roars can put many to flee, even between the most stout Instinct: To follow orders
- Rend flesh and metal
- Protect its master
- Corner the weak, slow the capable
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Godflesh of Jebas Solitary, Huge, Divine, Devious, Intelligent Earth Rend (d8+9 damage 2 piercing) 26 HP 3 armor Reach, Forceful, Near Special Qualities: Attuned to Earth Not even the Guardian God believes he'll live forever, he has many enemies who stride unto great and terrible purposes and thus, he has made a Godflesh of his own. A prince to take unto his throne when the last pillar of his temple falls. Instinct: To protect
- Guard its desires
- Enclose enemies in a prison of stone
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Godflesh Solitary, Large, Divine, Magical, Intelligent, Planar Voice of Supremacy (d10+4 damage 1 piercing) 18 HP 1 armor Forceful, Ignores Armor, Near, Far Special Qualities: Divine Blood One thing is to deal with monsters created by chance of fate or magical misshaps, even those who came from beyond the stars. But when gods decide to create spawn who may one day take on their thrones things always get messy. To be of note: Many claim that certain Godflesh are even more representative on the traits of its creator, even in early ages.- Instinct: To achieve a true god's authority
- Destroy those who oppose him
- Initiate the Judgment of Whispers
- Recreate realities that are contrary to him
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Great Devourer Solitary, Huge, Magical, Intelligent, Planar, Terrifying Flayer Claw (b[2d10+7] damage 1 piercing) 24 HP 1 armor Reach, Forceful, Near There are tellings of Towering Death that whisper through cold winds. Like the whir of the Crow, like the spear of the Fallen, it roams consuming life, asimmilating life. A tall and pale monster of bony smile and sharp features, its arms long and claw-ended, its torso without much flesh but its ribcage open wide and a trembling and crying creature peers, traped for years untill its soul is finally devoured. BEWARE THOSE WHO SEE HIM, HELL IS WITHIN HIM. Instinct: To absorb life
- Consume and trap souls
- Conjurations of Araz-gul
- Recite the Chants of The Darkness Beyond
- Show the torture of those he binds
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Lantern Imp Solitary, Tiny, Stealthy, Intelligent, Construct Tie 'em and burn 'em (d10-2 damage 1 piercing) 12 HP 3 armor Hand, Ignores Armor Special Qualities: Born from chaos Few things are important when you are a Lantern Imp. There may be a need to lighten up a place or show a few things that hide in the darkness. So, for the most part, it only means that you are free to do anything. Most surprisingly, they love to explore, running around empty halls, dancing, laughing, and burning. "I just saw a lantern rapidly aproaching me, it had legs and arms, and a rope trailed before it. In the flames that shed unearthly light i could se a small and grinning face that from time to time screamed at me. I never saw anything like it". Instinct: To explore
- Run amok burning everything
- Grapple with it's tail
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Froghemoth Solitary, Large, Stealthy, Terrifying Prehensil Tentacles (d10+2 damage 1 piercing) 16 HP 1 armor Forceful, Reach, Near A dangerous hunter of rivers and swamps the Froghemoth wades through water searching for those who approach the bodies of water. Its fast and sticky tentacles can close a iron grip upon the poor adventurer trying to get some rest dragging them to the deep water where they'll must surely will drown. After that and much more content, the froghemoth tends to stay tranquil until a new meal time comes. Instinct: To drown prey
- Trap with its tongue
- Hide in the mud of the rivers
- Grapple with its tentacles
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Mechanitis Chrysalis Horde, Tiny, Stealthy, Devious, Organized A thousand mandibles (d4-2 damage) 3 HP 0 armor Hand Special Qualities: Hardened Shell The Mechanitis Chrysalis, or as it's best know: The Bogus Larva is a predator of the wild forest, often known to appear wounded, wich several scales of it's chitinous armor falling apart and secreting a blood-like juice, trying to lure in would-be carrion-eaters or other hungry hunters. When the victim aproaches it calls upon it's numbers to overwhelm and daze the victim reducing it to a mumbling and trembling masss. Instinct: To protect it's nest
- Lurk the trees
- Act like wounded
- Infect wounds
- Overhwelm with numbers
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Chaos Beast Solitary, Devious Taint of Change (d6 damage) 12 HP 3 armor Close Special Qualities: Absorb spells of Polymorph Wounds do not seem to stop this slithering mass of flesh, it's gaping mouths break into pools of acid that smell of salt and rain. It's eyes are deep dark or just blue, sometimes becoming a mirror-like reflections or tendrils that search the vicinity for prey. It can scream, shriek and even talk but all you'll hear is desperation and despair, perhaps a sob, tears, pain and unlogical words, but nothing coherent. And when that thing that desperately crawls finds you in the dark corners of forgotten palaces and houses it will change you too, it will wreak you, torment you, untill all you can wish is to become something else, to forget the horror of your most recent encarnation. Instinct: To change everything
- Seek conflict
- Convert the flesh of the living
- Feed on unwanted transformations