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Abeil Queen Solitary, Huge, Magical, Organized, Intelligent longbow (d10+3 damage) 20 HP 3 armor Reach, Far Special Qualities: useless wings, powerful poison, hive mind Instinct: to expand her empire
- grab them and sting with deadly poison
- cast spells based in nature
- call on drones to defend it
- buzz its wings and try to put them to sleep
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Abeil Stormwing Group, Organized, Intelligent longbow (b[2d8] damage 1 piercing) 6 HP 1 armor Close, Reach, Far Special Qualities: strong wings, poison sting, hive mind Instinct: to defend the queen
- hover and deliver a sonic assault
- alert the hive to danger
- buzz its wings and try to put them to sleep
- grab them and sting them with enfeebling poison
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Abeil Drone Horde, Organized, Intelligent light flail (d6 damage 1 piercing) 3 HP 1 armor Close Special Qualities: wings, poison stinger, hive mind Instinct: to defend the hive
- buzz its wings and try to put them to sleep
- alert the hive of danger
- grab them and sting with enfeebling poison
- fly by and strike with a chained flail
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Fitzl the Rock Golem Solitary, Small, Intelligent, Hoarder, Construct, Amorphous Arm-club smash (d8+2 damage) 12 HP 3 armor Close, Forceful Special Qualities: Enchanted gem heart, Innocuous resting form Fitzl was created in an ancient elemental magic ritual by Quartz, the dwarven mining mogul. Fitzl used to be an inert boulder until the ritual. Now he serves Quartz dutifully as a bodyguard and manservant. Instinct: to serve
- Absorb nearby rocks into his body
- Reveal a sharp stone
- Spray gravel at his foes
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Dreadshark Solitary, Large, Stealthy, Intelligent, Hoarder, Terrifying GNASH (d10+4 damage 3 piercing) 20 HP 2 armor Forceful Special Qualities: Genetically modified Dreadsharks are genetically-modified Greatsharks. They're smarter than average, and surgical procedures have added layers of extra flesh to their physique. They see a lot of combat, and most of them are scarred to hell and stuck with remnants of past battles. They don't rush in straight away like normal sharks - they make plans, and use the environment to their advantage. Instinct: to stalk its prey
- Tear off a limb
- Disappear into the murky depths
- Reappear suddenly at top speed
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Greatshark Group CHOMP (d6+4 damage 1 piercing) 7 HP 1 armor Forceful Special Qualities: pronounced snout The Greatshark is bulkier than the average shark, with extra teeth, a thicker hide, and a long, wide snout that they use to stun their prey by bashing them, making them easier to catch. Due to their increased size, Greatsharks are slower moving through the water - but when they strike, you know it. Instinct: to devour
- shred flesh with sharp teeth
- stun them with its snout
- smack them with its heavy tail
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Lizardman Fleshcrafter Solitary, Magical, Devious, Organized, Intelligent Surgical tools (d6 damage) 12 HP 1 armor Close The local lizardman doctor gets up to some strange things at night... Instinct: to create monsters
- Magically fuse animals together
- Spells that knit flesh together... and rend it apart
- Release the experiments
- Guards!!
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Mutant Leopard Group, Small, Construct, Terrifying Claws (d8 damage 1 piercing) 6 HP 0 armor Close Special Qualities: Lingering magical aura, Predator mouth These lithe mammals have all the grace of a jungle cat, plus a quadrivorous mouth reminiscent of the Predator. Such a creature could not have been born naturally - it bears the signs of magical experimentation. It moves with cunning in the dark places beneath trees and behind bushes, waiting for the right moment to pounce! Instinct: to hunt
- Pounce on foes
- Rip and tear with claws
- Latch on with its mouth
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Volcanic Centipede Titan Solitary, Huge Sharp limbs (d10+7 damage 2 piercing) 24 HP 2 armor Reach, Forceful, Near Special Qualities: Fire-resistance This towering centipede lives deep within the volcano. It is covered in chitinous plates that protect its tender insides. Giant segmented eyes sit atop its massive insectile head. Its mandibles drip with greenish acid. Instinct: to defend the hive
- Lash out with many limbs
- Spray acid
- Shake the bedrock
- Stir the magma reservor
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Volcanic Centipede Horde, Tiny, Organized Mandibles (d6 damage 1 piercing) 3 HP 1 armor Hand Special Qualities: Fire-resistance These thick, two-foot long centipedes swarm around stalagmites and boulders in caves within the volcano. For every one that's killed, three more seem to emerge from the depths... Instinct: to protect the hive
- Repel outsiders
- Release pheromones to signal the hive
- Bathe in fire
- Dig tunnels