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White Dragon Wyrmling Solitary, Small, Organized, Intelligent, Hoarder Frost Breath (d10 damage) 16 HP 4 armor Close, Ignores Armor Special Qualities: wings, elemental blood Even dragons have to start somewhere. It may not be much bigger than a dog, but it's probably smarter than your brother and it's frost breath will cling to you, slowing your every move. Sure, it's scales are softer than a larger dragon's, but it will still turn aside a blade or arrow that isn't perfectly aimed. Instinct: To grow in power
- Start a lair, form a base of power
- Demand oaths of servitude
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Kobold Slyblade Horde, Small, Stealthy, Organized, Intelligent short sword (d6 damage) 3 HP 1 armor Close Kobolds are a sneaky, dangerous lot in general. Slyblades take it to another level. They excel in stealth and are deadly with their dual blades. Instinct: To serve dragons
- Dual Strike - Strike with 2 blades for +1d4 damage
- Sly Dodge - redirect an attack to an adjacent ally
- Call on dragons or draconic allies
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Kobold Wyrmpriest Horde, Small, Magical, Organized, Intelligent Energy Orb (d6 damage) 3 HP 1 armor Close, Ignores Armor, Far Wyrmpriests are leaders of a dragon's kobold minions. Expect it to keep lots of underlings between it and its enemies. A wyrmpriest's energy orb deals damage of a specific type based on the dragon the wyrmpriest servers for reveres. Instinct: To serve dragons
- Incite Kobolds
- Sacrifice underlings to save itself
- Call on dragons or draconic allies
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Kobold Dragonshield Horde, Small, Organized, Intelligent, Cautious short sword (d6 damage) 3 HP 5 armor Close Most kobolds are skittish, sneaky creatures. Not so, the dragonshield. Only to boldest kobolds are selected for dragonshield training. The dragonshield kobolds are the elite warriors of a dragon's kobold minions. Instinct: To serve dragons
- Guard it's allies
- Block with its shield
- Call on dragons or draconic allies
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Kobold Slinger Horde, Small, Stealthy, Organized, Intelligent sling (d6 damage) 3 HP 1 armor Close, Far These rat-like dragon-kin prefer to strike from range using special alchemical ammunition to hamper their foes by setting them on fire, gluing them in place, and many other nasty little surprises. To make matters worse, spotting one of these little slingers is just an indication more kobolds are nearby - and if more are near than a mighty dragon may not be far. Instinct: To serve dragons
- Sling Alchemical bullet
- Lay a Trap
- Call on dragons or draconic allies
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Fire Giant Group, Large, Organized, Intelligent Greatsword (1d8+5] damage) 10 HP 3 armor Reach, Forceful, Close You've heard of hill giants right? Now imagine one smart enough to have ambition with an appreciation for smithing and military tactics. How do you plan on stopping a finely honed 15 foot greatsword? Better figure it out fast. Instinct: to conquer
- Blade Sweep
- Horn of Calling