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Buisson malade Groupe, Petit, Furtif, Magique Griffes (1d4+1 dégâts) 4 PV 1 armure Proche, Allonge Instinct: Attaque si on pénètre dans son environnement
- Attaque avec ses branches
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False hydra Solitary, Huge, Stealthy, Intelligent, Terrifying Bite and devour (d10+3 damage 1 piercing) 24 HP 2 armor Reach Special Qualities: Song of amnesia, Flashes of horror before forgetting Common wisdom holds that false hydras come from the ground. They spontaneously originate as undifferentiated masses of flesh. Potatoes that sprout from no seed. Supposedly, they germinate in response to lies, and that each falsehood causes a false hydra to swell larger. The false hydra enters a town through a humble enough method. Fattened on worms, it has been growing upwards these last few days (weeks? years?), but has only now broken through the soil. It emerges in a basement, from behind the jars of fruit preserve. Or pushes its face up through a broken cobblestone. And then it begins to sing. While it sings, it is ignored. It just creates gaps in your attention and then slips through them. It is subtler than invisibility, and more reliable. Instinct: To feed
- Feed in silence
- Make them forget
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Chittermung Elder Solitary, Small, Magical, Divine, Devious, Intelligent, Construct Swarm of Gnats (d8 damage) 14 HP 4 armor Close, Ignores Armor, Far Special Qualities: Cursed Chittermung are small humanoids with features of woodland rodents such as squirrels, chipmunks, even occasionally flying squirrels. They vehemently guard their forest, keeping enemies at bay with simple weapons. or with claws and teeth if needed. Chittermung are created when a chittermung elder curses a would be adventurer who travels to the wrong part of the woods. Once an intruder is cursed, they will feel compelled to defend the forest as they slowly get shorter and more rodent-like. Instinct: Protect the forest
- Hide and cast curses
- Curse Intruders
- Curse Intruders
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Chittermung Scout Group, Small, Intelligent, Construct Sling (d8 damage) 6 HP 1 armor Close, Near Special Qualities: Cursed Chittermung are small humanoids with features of woodland rodents such as squirrels, chipmunks, even occasionally flying squirrels. They vehemently guard their forest, keeping enemies at bay with simple weapons. or with claws and teeth if needed. Chittermung are created when a chittermung elder curses a would be adventurer who travels to the wrong part of the woods. Instinct: protect the forest
- Run through the trees
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Nothic Solitaire, Intelligent, Furtif, Informe, Magique, Terrifiant (d6 dégâts, griffes / d6+2 dégâts nécrotiques, regard) 8 PV 2 armure Contact (Griffes), Proche (Griffes, Regard), Courte (Regard) Instinct: Se nourrir de chair
- Attaque avec ses griffes
- Etrange intuition : Le nothic peut apprendre par magie un fait ou un secret concernant la cible
- Regard décomposeur : Le nothic peut viser une créature dans son champs de vision et décomposer sa cible
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Ruffian Fer Rouge Groupe, Intelligent, Fourbe, Organisé Epée courte (m[2d6] dégâts) 8 PV 1 armure Contact, Proche Instinct: Profiter des faibles
- Intimider, menacer
- S'allier avec le plus riche
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Vine Mephit Group, Small, Stealthy, Devious Claws (d6 damage) 10 HP 0 armor Close Special Qualities: Wings This small humanoid creature formed of entangled vines and leaves with thin, leathery wings, small horns, and a mischievous smile Instinct: To trick and trap
- Cause vines to grow ensnaring its victum
- Claws entangled creatures
- Drags/Suspends entangled creatures
- Blends into their enviroment
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Magma Mephit Group, Small, Stealthy, Devious Breathe, Claws (d6 damage) 10 HP 1 armor Close, Near Special Qualities: Wings This small humanoid creature formed of magma has thin, leathery wings, small horns, and a mischievous smile. Instinct: To trick and trap
- Breathe out a cone of flame igniting those around it
- Explodes into a burst of lava
- Blends into their enviroment
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Smoke Mephit Group, Small, Stealthy, Devious Claws (d6 damage) 10 HP 0 armor Close Special Qualities: Wings This small humanoid creature formed of smoke has thin, leathery wings, small horns, and a mischievous smile. Devious, reduce its damage die size by one, write a move about why it’s dangerous? Instinct: To trick and trap
- Breathe out a cloud of poisonous smoke
- Burst into smoke cloud and reform in another nearby location
- Blends into their enviroment