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Muck Raker Group Maw & Claws (b[2d8+2] damage) 10 HP 1 armor Close, Near Muck dwelling demon, born of the Shards, infused by the spirit of the dead one, Finbaar the Cursed. Instinct: to rip, tear, and digest
- Haunt the Moor
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Onix Panther Solitary, Magical Claws and Bite (1D8+2) 12 HP 0 armor Close Special Qualities: Its tail ends in a teethed sucker The Onyx Panthers are mystical creatures that inhabit the forests of Paranyx. They share a resemblance to black panthers, but what makes them distinct are their dark blue spots, which occasionally shine in shades of purple. These bright tones make their fur an impressive and enchanting sight for those who have the privilege of seeing them. However, their most striking feature is their tail, which ends in a suction cup with sharp teeth. This tail serves as a versatile and effective tool. In addition to being used as a weapon, Onyx Panthers have the unique ability to absorb magic from enchanted items or even from magic-users. This ability allows them to consume and store magic, making them formidable when it comes to facing magical beings or situations where magic plays a central role. An additional peculiarity is the ability to expel the magic they have consumed. However, this magic is released in a raw and unrefined form, often resulting in bursts of magical energy. Onyx Panthers use this ability as a defense mechanism against predators or intruders, creating surprising and unpredictable magical explosions. These creatures tend to be solitary, preferring the solitude of the dense forests of Paranyx. However, there are reports of rare specimens with two tails that can form temporary packs. Instinct: to consume magic energy
- Deliver a deadly pounce
- Unleash the magic it has consumed
- Close its eyes to blend into the darkness
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Fish mutant Group, Divine, Terrifying, Amorphous (d8+2 damage) 15 HP 5 armor Close, Forceful, Reach Special Qualities: anfibio, mutante Instinct: Defender a su ama
- Defender a su ama
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Triton cultista Group, Divine, Organized, Intelligent lanza de las prfundidades (b[2d6] damage) 10 HP 2 armor Close, Forceful Special Qualities: anfibio Instinct: Convocar horrores
- Rituales a la profundidad
- grito de guerra
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Key Serpent Solitary Constriction and Bite (d10+2 damage) 16 HP 2 armor Close, Forceful The key serpent is both the key and the monster. When held by someone living, the key transforms into the serpent and must be killed in order for it to transform back to a key. When in the form of the serpent it strives to kill the one who holds it. If released, it returns to the form of a key and heals all damage taken. Instinct: To kill interlopers
- Constricts and Bites
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Swamp Yaga Solitary, Large, Stealthy, Magical, Intelligent, Terrifying Fetid Claw (d10 damage 2 piercing) 16 HP 1 armor Special Qualities: Needle Teeth and Gaping Smile The Swamp Yaga is a spindly, long limbed creature covered in tough leathery skin that dwells in the muck of a swamp and hungers for whatever flesh is youngest, most vulnerable, and most tender. The creature has eyes like bulbous balloons filled with oily swamp water, and its smile stretches from ear to ear and is filled with long needle like teeth. Despite its size, it can blend in perfectly in it's swampy home and easily hide from sight. Most often encountered when it ventures into nearby settlements, luring children into the darkness by mimicking their parent's voices. Instinct: To consume tender flesh
- Lure a child into it's lair
- Vanish Into the Swamp
- Perfectly mimic the voice of a friend or loved one
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Myrmora Fellhammer Solitary, Organized, Intelligent, Cautious, Hoarder Fellhammer (b[2d10+4] damage 2 piercing) 16 HP 4 armor Close, Forceful, Messy "... and that is why I name you, Myrmora Fellhammer, my regent in Darkmoss. For your implacable will, you shall be the southern shield for this kingdom. For your indomitable might, you will be the King's justice. For your leadership and bravery, your word will carry the weight of my own. Tame the wilds of the Shifting Marsh, and stand as a bulwark against the slavering hordes that fill it." -- King Ga'el Anakalathai, the Skyrender! Instinct: Enforce order.
- Use force to bring somone back in line.
- Loudly place a bounty on the threat