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Gingerbread Kid Horde, Small, Devious, Hoarder Gumdrop Slingshot (w[2d4] damage) 3 HP 0 armor Close, Near The children of Candyland. They're too young to have a solid sense of danger in their magical, edible home. Instinct: to frolic
- Hide and seek
- Tag! You're it!
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Pop Demon Solitary, Large, Magical, Stealthy, Intelligent, Planar Fisticuffs (d10+2 damage) 24 HP 4 armor Forceful Special Qualities: Natively incorporeal This demon hides out like a mimic as a refreshing beverage. Swallowing this demon allows it to possess you. It has no sense of preservation for the body it inhabits as it is only a means to cause rampant destruction to the material world. Once the body it is possessing is destroyed, it'll revert to it's incorporeal form, unable to harm the material world until it can possess another body. Instinct: to rampage indiscriminately
- Possess the imbiber
- Not my body, not my problem
- Hide as a beverage
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Dinin the Caster Solitary, Magical, Devious, Intelligent, Planar, Amorphous Calming Song (w[2d8] damage) 15 HP 5 armor Close, Ignores Armor, Far Dinin the Caster was a master mage of Menzoberranzan. He was renowned for his ability to defeat foes by making them into friends, further expanding his networks and power. His soul has been trapped in the Triumph of Death painting by Vondir the Creator. Instinct: Confine creatures to Purity Cave
- Entrance a foe
- Project a simulacrum of one of Purity's Masterpieces
- A foe is entranced into calmness
- Know precisely how to tempt a foe
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Garog the Slayer Solitary, Large, Intelligent, Cautious, Construct, Amorphous Mace (d10+4 damage 2 piercing) 23 HP 5 armor Forceful Special Qualities: Stoneskin, as durable as a boulder Garog the Slayer was a champion of the slave pits of Menzoberranzan. This statue was built in honor of his achievement. When activated as a stone golem, the statue tries to incapacitate and capture its enemies in order to keep them in Purity Cave. Instinct: Confine creatures to Purity Cave
- Block the way
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Shadowfang Wolf Solitary, Large, Magical Teeth (d10 damage 1 piercing) 16 HP 4 armor Near The Shadowfang Wolf is a guardian spirit of the ancient woods, bound to protect a mysterious stone altar. Its fur blends into the shadows, and its eyes glow with an eerie, spectral light. Legends say it was once the loyal companion of a powerful druid, now transformed into a supernatural guardian. The creature is fiercely territorial and will attack any intruders with relentless aggression. Beware its haunting howl, which can freeze the bravest warriors in their tracks. Disrupting the altar it guards might be the only way to weaken or banish this fearsome protector. Instinct: Territorial: The Shadowfang Wolf is fiercely protective of its territory, especially around the ancient stone altar it guards.
- Spectral Pounce: Can phase through solid objects momentarily, allowing it to surprise its prey or evade attacks.
- Haunting Howl: Unleashes a terrifying howl that disorients and frightens
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CCRV Bleeding Edge Solitary, Huge, Magical, Devious, Intelligent, Cautious, Hoarder, Construct, Amorphous Cannon fire (b[2d8+7] damage 3 piercing) 31 HP 7 armor Reach, Forceful, Near, Far Special Qualities: Can project a magical shield, Has rudimentary autopilot One of the CCRV (CORRA Conflict Resolution Vessel), Bleeding Edge is a warship that is armed with mundane and magical cannons, a magical shielding system, an arcane grappel (tractor beam), multiple mages and soldiers on board, as well as a rudimentary autopilot system. It is a threat that should not be trifled with, although they will try to resolve conflict through diplomacy before violence, unless appropriately provoked Instinct: Create or preserve value for the Corporation
- Fire cannon bombard
- Cast an appropriate wizard spell
- Fire magical cannon salvo
- Engage the arcane grappel
- Engage the magical shield
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Tremian Cloudcaller Solitary, Small, Stealthy, Magical, Devious, Intelligent, Hoarder Venom spur (change allegience/induce sleep) (d6 damage) 6 HP 0 armour Close, Ignores Armor, Near, Far Special Qualities: Can swim through clouds Tremians are halfling-sized platypus people, with a culture inspired by that of the Aztec/Maya/Inca civilizations. Cloudcallers summon and move the storms, allowing their allies to swim through paths to get to their targets. They can strike with lightning from any stormcloud, and can push back anyone that approaches them with a thunderclap All Tremians have venomous spurs that they can use in a pinch; these spurs have a range of different poisons depending on the family line. Instinct: Facilitate the Stormsurgers to push back intruders
- Reshape the storm
- Fake-out with cloud-paths
- Strike with the storm
- Push back with a thunderclap
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Tremian Stormsurger Group, Small, Stealthy, Devious, Intelligent, Hoarder Tremian macuahuitl (b[2d6] damage 2 piercing) 6 HP 0 armor Close Special Qualities: Can swim through clouds Tremians are halfling-sized platypus people, with a culture inspired by that of the Aztec/Maya/Inca civilizations. Stormsurgers sneak through the clouds, through the paths that Cloudcallers build for them. Like rogues, they go for the backstab and target the weakest of the group first. All Tremians have venomous spurs that they can use in a pinch; these spurs have a range of different poisons depending on the family line. Instinct: Eliminate threats to their way of life
- Dart through a path
- Deceive using clouds
- Venom spur (swap allegience/double damage)
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High Weaver Solitary, Large, Magical, Divine, Devious, Intelligent, Hoarder, Terrifying Medallion of Dreams (b[2d8+2] damage) 16 HP 6 armor Ignores Armor, Near, Far Special Qualities: He has seen into the pit The charismatic mage unleashes his demonic power upon them. He is a mix of martial prowess and magic attacks that can literally make you loose your sanity. Instinct: To prevail
- Unleash demonic powers
- Summon Demon Prince power
- Make them crazy with demonic powers