Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Otyugh Solitary, Large
Tentacles (d10+3 damage) 20 HP 1 Armor
Close, Reach, Forceful
Special Qualities: Filth Fever

The mating call of the otyugh is a horrible, blaring cry that sounds like a cross between an elephant dying and an over-eager vulture. The otyugh spends much of its time partly submerged in filthy water and prefers eating garbage over any other food. As a result, it often grows fat and strong on the offal of orcs, goblins and other cave-dwelling sub-humans. Get too close, however, and you’ll have one of its barbed tentacles dragging you into that soggy, razor-toothed maw. If you get away with your life, best get to a doctor, or your victory may be short lived. Instinct: To befoul

  • Infect someone with filth fever
  • Fling someone or something
This monster is from the core Dungeon World book
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Fire Beetle Horde, Small
Flames (d6 damage ignores armor) 3 HP 3 Armor
Near
Special Qualities: Full of flames

Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame

  • Undermine the ground
  • Burst from the earth
  • Spray forth flames
This monster is from the core Dungeon World book

Recent Monsters

scarletamour Horde, Tiny, Stealthy, Cautious
(d6+2 damage) 3 HP 1 armor
Hand, Forceful

Kişisel Verilerin kanuna aykırı olarak mesleklenmesi sayesinde zarara uğramanız halinde bu ziyanın giderilmesini istek etme. https://www.scarletamour.com Instinct: scarletamour

  • scarletamour
  • scarletamour
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Golem Solitary, Large, Cautious, Construct
Aplastar (d10+2 damage) 20 HP 6 armor
Special Qualities: Lento, invunerable al daño físico.

Golem es una piedra viviente creada por un antiguo mago. Es inmune a los ataques físicos.[1] Un ser de piedra viviente que ha sido encantado con magia negra. Puede reconocer el lanzamiento de hechizos, pero se mueve increíblemente lento debido a su problema de peso.[2] Instinct: Destruir

  • Aplastar
Drops Group, Tiny, Hoarder
Embestida (w[2d6] damage) 6 HP 0 armor
Hand
Special Qualities: Gelatinoso

Amistoso, buscará alimentarse de lo que sea Instinct: Alimentarse

  • Come cosas
Kobold Lord Solitary, Large, Intelligent, Hoarder
Pickaxe attack (d10 damage) 20 HP 3 armor
Reach

It rules over a tribe of kobolds. It usually doubles or triples in size compared to it's brethren. They live in caves and illuminate them because they are afraid of the darkness. They all have a light source on them for this reason. The lord has the biggest light source on top of its head. They prefer non magical items to illuminate the darkness, since it is easier to maintain for them, like candles or torches. The Kobolds are humanoid shaped rat&mole like people, about half the size of an average human. Their face is similar to a rat, while their hand feature mole like claws. Parts of their bodies is covered with fur. They dress is cloth and ragged leather armor and some kinda of helmet with a lightsource. the helmets range from normal helmets to bandanas, some who can't afford these also use thrown out utensils like a cooking pods or something they can wear. They dig for minerals to trade with others but prefer to keep it all to them self. Instinct: Protect itself from darkness

  • Pickaxe attack
  • throw rubble
  • stomp
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Jim Solitary, Large, Divine, Intelligent
Chains (d10 damage) 18 HP 5 armor
Reach

Instinct: To Swell

  • Drag things into the lake