Kobold Flamecaster | Horde, Small, Stealthy, Magical, Organized, Intelligent, Hoarder | |
Fire magic (d6 damage) | 3 HP | 1 armor |
Close, Ignores Armor, Far | ||
Special Qualities: Immune to fire |
Flamecasters serve their clan by using their fire magics to defend the area, shape the tunnels they live in, and hunt prey. Their natural immunity to fire allows them to unleash reckless spells that would normally burn the caster to a crisp! Instinct: Serve its dragon master
Molo Nukak | Solitary, Huge, Divine, Magical, Intelligent, Hoarder, Planar, Terrifying | |
Fire Breath (d12+7 damage) | 26 HP | 3 armor |
Reach, Forceful, Ignores Armor, Far | ||
Special Qualities: Burning visage, Flying, Immune to fire |
"In the time before man and elves, the giants and the dragons battled for supremacy. Wielding powerful magicks and their incredible size, these clashes shaped the world we see today. Some say there are survivors from this time. Other think these are descendants of their divine forbears. Either way, if you come across a true giant or dragon you should know you are way out of your league!" -- Quoice Ironhouse, proprietor of The Toadstool Inn Instinct: To gather treasure
Kobold | Horde, Small, Stealthy, Intelligent, Organized | |
Spear (d6 damage) | 3 HP | 1 Armor |
Close, Reach | ||
Special Qualities: Dragon connection |
Some are wont to lump these little, rat-like dragon-men in with goblins and orcs, bugbears and hobgoblins. They are smarter and wiser than their kin, however. The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and if more are near then a mighty dragon cannot be far, either. Instinct: To serve dragons
Kobold | Horde, Small, Stealthy, Organized, Hoarder | |
Stab with the pointy end (d4 damage) | 3 HP | 0 armor |
Close | ||
Short and reptilian. The Kobolds form large groups that will typically live around a Wyrm or Dragon. There, they worship the beast with tributes. Instinct: Protect its lair
Wyvern | Group, Huge, Magical, Cautious, Construct, Terrifying | |
Diamond Tail (d8+3 damage 2 piercing) | 11 HP | 2 armor |
Reach, Near | ||
Special Qualities: winged, piercing tail, elemental affinity, driven by a single specific goal, false dragon |
These bat-like beasts are mere shades of their noble cousins, but the mere rumor of a dragon is enough to cause most folk to flee in panic. Created by magic from the lowly kobold, these creatures sold their personhood for power towards a cause. Though wyverns are of only animal intelligence, when they transformed, they cemented a purpose, and will pursue it doggedly. To those who share their ends, they make powerful aids and allies. Instinct: to grow strong
Kobold Mago | Anda em um grupo de mais 5 kobolds, Perto de um tamanho humano, Mago | |
Lançar espetos de ossos com suas magias (d6), curar aliado (1d4), buff de armadura e dano +1 ambos, constante até o mago morrer | 6 HP | 0 armor |
Longe, Ignora armadura | ||
Um kobold mago capaz de curar aliados e melhorar tanto suas defesas como ataques, sua forma de ataque sempre é jogando uma magia que cria espetos de ossos capaz de perfurar armadura, incrivelmente fraco contra quaisquer tipo de ataque, sempre ficando na retarguarda Instinct:
Kobold | Grupos de 5, Proximos ao tamanho de um humano, Organizados, Cuidadosos | |
Enfincar sua lança em seu inimigo (1d6 + 1 perfurante) | 8 HP | 2 armor |
Perto, Afastar | ||
Anda geralmente em grupos de 5 proximo a caverna do dragão desertico, eles estao sempre la para defender a entrada de intrusos que possam pertubar o seu mestre Instinct: Proteger o dragão desertico
Kobold Slyblade | Group, Small, Stealthy, Organized, Intelligent | |
Short sword (d8 damage 1 piercing) | 6 HP | 1 armor |
Close | ||
Special Qualities: Dragon connection |
Slippery and vicious, these kobolds keep to the shadows even more than their more common brethren. Quick with their short swords, they vanish and leave only bleeding wounds and corpses behind. Master ambushers, they fight tenaciously when in their warrens. It's what their draconic masters would want. Instinct: To serve dragons
Dune Snake | Solitary, Huge, Devious | |
moisture siphoning (d8+3 damage) | 24 HP | 2 armor |
Reach, Ignores Armor | ||
Unlike the violent and hungry sand worm, the dune snake is quite intelligent, and has a soft fondness for salamanders which it identifies as tiny kin, not entirely dissimilar to how a particularly sentimental dragon might regard a kobold. For less reptilian adventurers, however, the dune snake proves quite a threat, thanks to its ability to absorb moisture from its surroundings including nearby living things. The ecology of the desert survives this only due to the snake's constant migratory behaviour, as it moves from oasis to oasis, draining them dry and leaving husks of flora and dessicated fauna in their wake. Instinct: To draw moisture from anything nearby
Kobold Frostcaster | Horde, Small, Stealthy, Magical, Organized, Intelligent | |
Frost blast (d6 damage) | 3 HP | 1 armor |
Close, Far | ||
The Frostcaster Kobold shaman usually leads the tribe, horde or group. It has innate magic abilities, probably from having stronger blood ties to actual dragons. It conducts rituals in the name of the tribe and is the most devout servant of whatever master they have. It uses its cold and frost magical abilities to keep melee attackers at bay, freezing the ground and making it slippery. Instinct: to please its master
Kobold Shaman | Horde, Small, Magical, Organized, Intelligent, Hoarder | |
Crude Staff (d4 damage) | 3 HP | 0 armor |
Close, Reach | ||
Instinct: To control
Kobold Warrior | Horde, Small, Stealthy, Organized, Intelligent | |
Shoddy Spear (d6 damage) | 3 HP | 1 armor |
Close, Near | ||
Instinct: To defend
Kobold Flower | Group, Small, Stealthy, Intelligent | |
Short bow (b[2d6] damage 2 piercing) | 6 HP | 0 armor |
Close, Far | ||
The flowers are a group of 4 Kobolds who work to help the Minotaur, though he will eat them if he catches them so they walk through tiny borrowed tunnels in the maze, the uphold the traps and see the Minotaur as the son of their god, and will fight to the death to protect it, though they will be the most effective from the shadows. Instinct: to help the Minotaur
Skeletal kobold dragonshield | Group, Small, Cautious, Construct | |
double weapon strike (d8 damage 1 piercing) | 6 HP | 3 armor |
Close | ||
Special Qualities: undead |
Bigger than a common kobold skeleton, and armed with a shield. Instinct: to serve the dracolich
Skeleton kobold scale sorceror | Group, Small, Stealthy, Magical, Construct | |
ranged weapon (d8 damage) | 6 HP | 0 armor |
Close, Far | ||
Special Qualities: undead |
A skeletal kobold clad in simple clothes but able to wield the magics of its master. Instinct: to serve the dracolich
Skeletal kobold | Horde, Small, Stealthy, Construct | |
(d6 damage) | 3 HP | 1 armor |
Close | ||
Special Qualities: undead, undying loyalty to dracolich |
Instinct: to eliminate intruders in the lair of the dracolich
Kobold Whelp | Horde, Small, Organized, Intelligent | |
Crude Club (d4 damage) | 3 HP | 0 armor |
Close | ||
Instinct: To survive
Winged Kobold | Horde, Small, Stealthy, Organized, Intelligent | |
Drop a Rock (d6 damage) | 3 HP | 1 armor |
Close, Near | ||
Special Qualities: Wings, Dragon Connection |
These are a special form of kobold that have functional wings. They prefer to fly above their enemies, dropping rock or other items or swooping down to steal whatever they can grab. Instinct: To serve dragons
Kobold Alchemist | Solitary, Small, Stealthy, Organized, Intelligent, Hoarder | |
Poison needles (d10 damage) | 12 HP | 1 armor |
Hand, Near | ||
Special Qualities: Alchemical insights |
Kobold alchemists tend to not be long-lived, but their expertise and dedication affords them some measure of respect (and isolation) amongst their tribe, for it is they who make all the necessary alchemicals and poisons that kobolds would use to better even the odds and mix into their traps and use on slings to make their foes regret invading their warrens. Instinct: To serve dragons
Kobold Pirate | Horde, Small, Stealthy, Organized, Intelligent | |
Primitive Pistol (d6 damage 1 piercing) | 3 HP | 1 armor |
Close, Near | ||
Special Qualities: Dragon-Bonded |
Finally got to live as dragons, they did with fire in their bellies and great soaring wings. Wings of canvas, grant you and fire barely contained in a primitive engine within the bowels of their giant scrap-metal ship, but they did it. Their ships, with names like Plunderer and Dragonsrath scour the coasts of far-off lands, looking for what booty they can find and burning the marks of their masters into all the rest. You wouldn't think many would sign up for life at sea, eating rats and freezing to death in winter storms. But in their cavern temples, it is said that any kobold that dies at sea in the bowels of their ship will be immediately reborn as a dragon in majesty and power. ...I wonder Instinct: To die a good death upon the seas