-
Tentacle Boss Solitary, Huge, Planar, Terrifying Tentacle smash (d12+7 damage) 28 HP 1 armor Reach, Forceful, Near Special Qualities: Too Many Tentacles And sometimes, at the end of the dungeon, there's just a tentacle monster of some sort. Instinct: to overwhelm
- Constrict someone with tentacles
- Emerge through a rift
-
Angler Beast Solitary, Huge, Stealthy, Terrifying Bite (d10+5 damage 1 piercing) 24 HP 1 armor Reach Special Qualities: Hideously Ugly Like an Angler Fish, only large enough to swallow an adventurer whole, and with four stubby little legs instead of fins. Most have luminous lures, hiding behind doors or around corners, hoping the bobbing and dancing lights will lure curious prey to it. Some instead have lures that appear as precious gemstones or even ornate treasure chests, hiding the bulk of their body in rubble or rubbish until someone draws close enough for a surprisingly swift strike. Instinct: To wait, and feed
- Swallow someone whole
- Lure someone in while lurking, camouflaged
-
Servant Of The Nameless Gods Group, Divine, Magical, Organized, Intelligent, Planar Incomprehensible Strike (d10+2 damage) 12 HP 1 armor Close The Nameless Gods created their servants as living extensions of their will, tools to manipulate the world which they had created, abstract concepts wrapped in a crude and imperfect shell of concrete existence. The Nameless Gods themselves are dead, slain by the pantheon that currently rules over modern civilization, but echoes and shadows of their will and power remain, and it is these bitter and spiteful vestiges that their former servants still obey. When you gaze upon a Servant Of The Nameless Gods for the first time, your mind cannot comprehend what it sees. Tell the GM what your mind forces you to see it as instead, or choose one: * Two floating, interlocked wheels, covered in eyes * A beautiful androgynous humanoid figure, with six iridescent wings, and a sword which vibrates to strange harmonies * A pillar of fire, of a color never before seen in this world. (Each Servant is an incarnation of the DW GM Moves, as each of the Nameless God is/was the embodiment of one of the GM Principles.) Instinct: To serve the memories of the Nameless Gods
- (use its defining move)
- Disturb the fabric of reality
- Unleash a strange cry, summoning others of its kind
- Phase in or out of reality, avoiding a blow or striking from an unguarded angle
-
Void Beast Horde, Small, Organized, Planar, Terrifying Claws (d6+2 damage) 3 HP 2 armor Close Special Qualities: Winged, Nightmare-reflecting Scales Some speculate that the Void was, originally, truly empty, and that nothing dwelt within it. But then the early magic-workers peered beyond the Veil of What Was into What Was Not, they say, and could not help but imagine that that vast and endless darkness was full of monsters. And the Void, in its emptiness, echoed those fears back at the mages, giving them exactly what they were afraid of. Be wary of holes in the fabric of reality, for attracting the attention of one of these beasts means that many more will soon follow. Many, many more. The Void is endless, after all, and echoes travel far in it. Instinct: To hunt all that are not of the Void
- Do whatever it is you are most afraid it might do
- Let forth an eerie ululating howl, summoning others
- Echo the whispers of the Void
-
Treasure Goblin Solitary, Small, Divine, Intelligent, Hoarder, Planar Sharp kick (w[2d8] damage) 18 HP 3 armor Close Believed to be servitors of the Demon Lord of Greed, treasure goblins are pale, almost glowingly-white goblins never seen without a large sack of loot nearly as large as they are slung across their shoulders. Found almost exclusively in dungeons, upon being spotted by adventurers they will invariably let out a high-pitched squeal and flee. They'll lead pursuers through the most dangerous of traps, past the most dangerous of monsters, and then, given even a moment to concentrate, conjure a portal and jump through with an aggravating chuckle, leaving the adventurers to deal with the consequences. Still, those who can fell one of these beasts despite their being nimble and supernaturally hale can expect great rewards for doing so, so many adventurers will give shout and chase upon spotting one despite knowing the risks. Instinct: To inspire self-destruction through greed
- Lead pursuers into danger
- Vanish through a portal to realms unknown