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Fallen Knight Solitary Longsword (b[2d10] damage) 16 HP 3 armor Close Instinct: Guard eternally
- Charge in and whirlwind attack
- Spread Dread and Despair
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Light-beam trap Trap, Room Searing Beam of Light (d10+4 damage) ignores armor This trap is a stable of many Light-Elf temples. Sunlight is stored in a focus crystal that emits a searing beam of light that can burn you to cinders. These lights are reflected across the room by specially enchanted mirrors. These mirrors are themselves protected with an alarm spell that goes off, should someone tinker with their configuration. Extra mirrors are installed in the room to allow the trap to change it's configuration from time to time. Instinct: Bar the way
- Reconfigure into new layout
- Explode when mirrors are tinkered with
- Blind you from what lyes beyound
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Hunter of the changing breeds Group, Stealthy, Magical, Intelligent, Cautious, Hoarder Silver Swords (d8 damage) 6 HP 3 armor Close These hunters in their mirror scalemail go out to bring down all those that aren't satisfied with the body given to them by the gods. To change ones own form with magic or pact is sacrilege and they are judge, jury and executioners. Every Druid should be careful around this order. If you can see your face in their armor: run! Instinct: Put an end to shapeshifters
- Lock you in one form
- cancel a transformation
- Bind you in spell-chains
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Bear Shaman of the North Solitary, Divine, Magical, Intelligent, Hoarder Frozen ray/bear claw (d10+2 damage) 12 HP 0/2 armor Close (claws are messy), Spells Ignore Armor, Near (Spells), Far (Spells) The shaman up north in the caves? Let me tell ye; not only is he as old as the world but he brings the snow and the blizzard every year. Don't get fooled by his fassade though. He might look frail but his body can match any young man and this is before he turns into a polar bear to maul ye. Better stay away from him. Instinct: Protect the ancient caves
- Transform into a Polar bear // Transform back to human
- Unleash a blizzard // bite your head off
- Warn of ancient secret // immobilize in a bear hug
- Hide in the snow
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Orc Firearcher Group, Intelligent, Hoarder burning arrows (d8 damage) 6 HP 0 armor Close, Near Special Qualities: eyes that pierce the darkness Instinct: to burn what is beautifull
- Set something ablaze from affar
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Northblade Mountain Yeti Group, Large Fists like hammers (d8+2 damage) 14 HP 1 armor Forceful Special Qualities: icecold blood Instinct: To free itself from shackles
- Breath Ice
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Selesnija Wolfrider Group, Large, Organized, Intelligent, Hoarder Axe and Bite (b[2d8+2] damage) 14 HP 4 armor Forceful, Reach, Near Special Qualities: Mindlink between Wolf and Rider Wolf riders hone their skills traversing the perilous rooftops, each dizzying step bringing elf and wolf closer together. Instinct: Serve to protect
- Attack like one creature
- Howl for the pack
- Fire the bow on the run
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Boros Skyknight Group, Large, Stealthy, Intelligent, Hoarder Lance (b[2d6] damage) 10 HP 2 armor Reach Special Qualities: rides on griffons Millennium Platform, once a monument to peace, was quickly seized by the skyknights for its strategic aerial location. Instinct: Show they are the legions pride
- Dive down from the sky for a deadly thrust
- Fly just outside of range
- Lift you up and drop you from the sky
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Boros Guildmage Group, Magical, Intelligent, Cautious, Hoarder Lightning-spell (d8 damage) 6 HP 2 armor Close, Ignores Armor, Near, Far Special Qualities: magical shield Oh no, you don't have to face only the soldiers, nonono. They might be dangerous alone and unstopable as a unit but their mages... Uhhoo their mages... They create shield to stop arrows, they engulf spears with fire and lightning. Many battles have been won because of the right spell at the right moment. If you ask me: take out the mage first. Instinct: Dominate the battlefield
- Weave a spell of protection around a Soldier
- Weave a spell of destruction around a Soldiers weapon
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Boros Elite Group, Organized, Intelligent, Cautious, Hoarder Handblade and Sword (b[2d8+2] damage 1 piercing) 6 HP 5 armor Close Once you have proven yourself in the field; Once you have fought against overbearing oods and succeeded; Once you have bested the other aspirants in battle; Then you are ready to be called an Elite and to lead the glorious Boros Legion into Battle! Instinct: Give Orders of destruction
- Strike you from the protection of the formation
- Deflect a blow aimed at his comrade