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Clockwork Templar Group, Divine Favored weapon of its god (d8+4 damage) 6 HP 3 armor Close, Forceful Special Qualities: Night vision, Tightly wound Created by learned and cunning artisans of the church, these machinations stand vigilant night and day, observing all with unseeing eyes. Instinct: To guard holy grounds
- Meticulously coordinate attack
- Explode upon death
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Sewer Monkey Horde, Small, Devious Tooth and Claw (d8 damage) 3 HP 0 armor Close After escaping from a visiting circus many years ago, these monkeys have somehow learned to live and thrive in the city bowels. Fur bleached white from strange chemicals, they are small, mean, and sharp toothed. Many larger animals have learned the hard way that it's best avoid their territory and stay out of their path. Instinct: To defend territory
- Overpower through numbers
- Infect wounds
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Shadowling Horde, Small, Stealthy, Construct Claws (d6 damage) 3 HP 0 armor Close, Ignores Armor Special Qualities: shadowstuff, Shifting shape and form Shadowlings are formed from the distilled essence of nightmares, hateful thoughts, and the shadows cast by thieves and murderers in the light of a waning moon. They are simple minded, cruel, and totally devoted to their creator. Instinct: To carry out Master's orders
- Seep through cracks and keyholes
- Merge to form chilling phantasms
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Wandering Jack Solitary, Stealthy, Terrifying Longsword (b[2d10+2] damage 1 piercing) 20 HP 3 armor Close, Forceful Special Qualities: Aura of death The story of Wandering Jack is one known in every village and told by every bard in ballad and tale. Listen: Jack is a highwaymen, and a man of poor morals and poorer hygiene. Marian is the daughter of the Barron, and the most beautiful maiden in all the land. They meet on a dark and stormy road, and it is love at first sight. Jack is a changed man, renouncing his wicked ways in devotion to his love. Eighty stanzas later Jack is caught, tried, and hung in the Barron's court. Marian is distraught. The power of pure love brings Jack back from the grave to be reunited with his dearest. Marian, unknowing, kills herself out of anguish. Jack becomes a twisted, dark creature that haunts the roadways and forest paths, roaming far and wide in search of something he can never have again. The End. Instinct: To search for love
- Locate things secret or hidden
- Attack from shadows
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Wreck Haunt Horde, Magical, Stealthy, Organized, Hoarder Cyclone of ship debris (d6+2 damage) 6 HP 5 armor Close, Reach Whether the damned soul of the ship's Captain, or a wandering spirit of ill intent, a wreck haunt is a wispish being that has laid claim to a sunken wreck, all its treasures, and the bodies of those foolish or unlucky enough to go down with the ship. Instinct: To protect its domain
- Trap and ambush intruders
- Jump into minions as shields
- Call forth the undead crew
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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters