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Mimic Solitary, Small, Stealthy, Hoarder, Amorphous Teeth (d10+2 damage) 15 HP 3 armor Close It looks just like a treasure chest. But if you listen closely, you can hear its heartbeat. When you interact with a mimic unawares of its true nature, roll+DEX. On a 10+, you avoid the mimic's jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the mimic stretches its elastic body and swallows you whole. When you're inside a mimic, take -1forward from the mimic's digestive juices and don't get too comfortable. Mimics digest anything but stone and metal. When you try to escape a mimic, roll+CON. On a miss, the mimic deals damage to you and some of your non-stone and non-metal stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: *You get out *Deal your damage to the mimic *None of your stuff is ruined. Instinct: To devour
- Eat unwary adventurers
- Be indistinguishable from a typical chest or piece of furniture
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Mercenaries Group, Intelligent, Cautious Seasoned blade (b[2d8] damage) 6 HP 5 armor Close Tougher than your average guard, but loyal to only their coinpurse. Instinct: to get paid
- Kill or guard in exchange for coin
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Halfling Barbarian Warrior Horde, Small, Organized, Intelligent Dual-wielded knives or axes (b[2d4] damage) 7 HP 0 armor Close Instinct: To pillage
- Swarm a place of civilization and take what they want
- Cry out and swarm
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The Hermit Mage Solitary, Magical, Stealthy, Intelligent, Hoarder Enervating blast (d10 damage) 12 HP 4 armor Close, Ignores Armor, Far Instinct: To amass sorcerous power
- Conduct a necromantic ritual
- Use good manners to trick you
- Use one of his many magical items against you
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Lendrak's Children Solitary, Large, Planar, Terrifying Rending claws (2d6+2 damage 1 piercing) 15 HP 2 armor Special Qualities: Flight, Demonic Instead of a civilized race like humans or elves or dwarves, Lendrak made his children. They are the size of an ox, mottled white chitin and scales. Beady, focused eyes on the sides of it's head like a toad, face ringed with horns and knotty growths. Powerful hind legs, razor-like claws on the front that can likely manipulate simple tools in addition to rending flesh from bone. Four ragged, insect-like wings, two vestigial and two that would stretch out to a wingspan of twenty feet. An abdomen that tapers to a sharp point.
Typically arriving in the world through the summons of the Ivory Saints, Lendrak's faithful, they must be contained within carefully constructed circles or they will turn on their summoners. They are wont to inject their fallen enemies with their eggs, which reach a larval stage in 2-5 days and maturity another 2 days after that, presuming that they are fed.
When a Child of Lendrak attempts to pierce you with her ovipositor, roll+dex. On a 10+, you wrest free and maneuver for a better position, take +1forward with next attack against the Child if you stay close. On a 7-9, she pierces you but you’re able to wriggle away before she passes an egg into the wound. Take 2d4 damage. On a miss, she pierces you, deposits roughly a dozen eggs, and secretes a burning fluid that heals the wound. Take 1d4 damage. Instinct: To kill and breed- Attack the tastiest looking thing there
- Use flight to get a better position
- Pierce with ovipositor
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Mountain Fell Group, Small, Stealthy, Intelligent, Hoarder A studded club (d8 damage) 6 HP 1 armor Close Special Qualities: When they stand stock still they have chameleon powers. Instinct: It wants your delicious skin.
- The Mountain Fell are a diminuative species that live by foraging and sucking off the flesh of waylaid travellers.
- They will lure travellers to deadfalls.