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Most Recent Creation
Ruby, Pirate Lord Solitary, Stealthy, Intelligent, Hoarder Saber (d10 damage 1 piercing) 12 HP 1 armor Close Red hair peeks out from behind a purple silk scarf tied around her head. A simple leather jacket frames the bejeweled necklaces around her neck and the bracelets that appear from behind her sleeves. Her brown leather boots run up her calves and scream of decadence. You want to be impressed, you want to get mad, but she is just so damn charming. Instinct: To live a wealthy adventurous life at any cost
- Use something stolen you hadn't noticed yet.
- Draw attention one way, appear in another
- Cut you when you don't expect it
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Most Recent Up-vote
Agram, Zombie Ape God Solitary, Huge, Divine, Hoarder, Terrifying Clobber (b[2d12+7] damage 2 piercing) 30 HP 1 armor Reach, Forceful, Near Special Qualities: Glory decayed, Fears fire Agram is starving and diseased; its hair has gone patchy and its skin has begun to rot—Agram is beyond pain. Its right eye is gone, leaving behind only a black void. Agram fears fire, and is drawn to the sound of the gong. Agram’s bones cannot be harmed. After death, all of Agram’s flesh will dissolve, leaving behind only the immaculate skeleton. Agram attacks with its long arms. Its wrists are as large around as a man’s waist, and it can bodily lift a fighting man with a single hand. Agram will seek to devour anyone it catches. Agram is not good at splitting its attention, and the single eye gives it a large blind-spot. Agram can leave its cave when actively chasing prey, but will always return shortly afterwards. The decay of its form greatly increases if it travels above ground. Instinct: To consume human flesh
- Grab in its giant mitts
- Toss like a rag-doll
- Ignore pain
- Come to the dinner gong
- Chow down