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Mold-taken Wasp Solitary, Large, Terrifying Mandibles (d10+2 damage) 20 HP 2 armor Ignores Armor Special Qualities: Hypersensitive Smell, Underdark Adapted Instinct: To eat
- Burrow
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Hivemind Adventurer Group, Stealthy, Intelligent, Hoarder, Planar, Amorphous Infected Blade (b[2d8+4] damage) 17 HP 2 armor Close, Forceful Special Qualities: Spore Death burst Instinct: To spread the mold
- Scheme
- Synchronize with the mold infestation
- Travel the Warren of Life
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Ghost Wasp Queen Solitary, Huge, Organized, Terrifying Mandibles (w[2d8+3] damage) 20 HP 1 armor Reach Special Qualities: Uncanny sense of smell, Parasite Ghost Wasps, named so for their translucent skin, are a distant cousin of wasps which live exclusively underground. The wasps form hives around queens, which are fed to produce more offspring. This queen is affected by a nasty parasite which consumes all of her eggs. Instinct: Defend the eggs
- Digest
- Summon its children
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Samurai Lakan Solitary, Organized, Intelligent, Cautious Katana (b[2d10+4] damage 2 piercing) 16 HP 6 armor Close, Forceful Lakan is an old samurai. He served faithfully through the calamity, but the Earthshaker left his mark upon him. Now he is past his prime and attempts to make up for his fading strength by overdosing on a coffee-like drug to which he is addicted to. He sees himself as the sole bearer of all his burdens which overwhelm him and drive him crazy. Instinct: fulfil his bushido obligations
- Martially best someone
- Mobilize the peasants
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Welcomewood Spelunker Group, Stealthy, Organized, Intelligent, Cautious, Hoarder Shortsword (d8 damage) 6 HP 2 armor Close Plenty of scoundrels aren't happy enough hunting or chopping wood. They leave Welcomewood in search of riches to change their lives. Instinct: to loot
- skulk around danger
- use a gadget from adventuring gear
- quietly signal to its group
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Mold Zombie Horde, Devious Slam (d4 damage) 11 HP 0 armor Close, Reach Special Qualities: Death burst of spores! The Mold can seep into cadavers and rise them as mobile servants of its will. It uses them as either spread vectors or its arms and ears in the world. Instinct: to infect
- Spread toxic spores
- Seed the target with mold
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Ghost Wasp Group, Terrifying Mandibles (d8+2 damage) 6 HP 1 armor Close Special Qualities: Strong sense of smell, Translucent skin, vestigial wings Ghost Wasps, named so for their translucent skin, are a distant cousin of wasps which live exclusively underground. Their strong sense of smell allows them to find sources of food at great distances. They'll usually feed on roots of trees, but some have been known to bust into cellars. Instinct: to feed
- Burrow tunnels
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Sunforged Idol Solitary, Large, Divine, Construct, Amorphous Stomp (d10+4 damage) 27 HP 4 armor Forceful, Near Special Qualities: Immune to flames, Slow and heavy The Krill imbued stone idols with echoes of their gods. Sunforged idols were their vanguard against the spreading mold. Alas, the constructs outlived their inventors and now remain dormant in the catacombs. It has two armor for each stone shield at its arm. Instinct: to destroy intruders
- Disgorge flames
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One of the Problem Twins Group, Stealthy, Organized, Intelligent A Yari spear (d8 damage) 6 HP 2 armor Close, Reach The Problem Twins are two guards, Kang and his friend Hong. Though good at their job, their loose approach to authority always puts them at odds with the rest of the Supang guard. They tend to be assigned busy work or menial tasks they can't ruin by doing dumb stunts. Instinct: to have fun on the job
- Do something bold or foolish
- Make an opening for his partner
- perform a Double-Team manouver
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Agent Zetyen Group, Devious, Organized, Intelligent, Magical Whip of Searing Steel (b[2d6] damage) 6 HP 1 armor Close, Reach, Ignores Armor Special Qualities: Flaming skin Zetyen is an agent of the Jade Hand. Their low-ranking position doesn't prevent their hot-headed personality from driving them to pursue anything they view as a threat to the status quo. Instinct: to protect imperial business
- Brutally arrest someone
- Use secret intelligence
- Involve the Jade Hand
- Use her whip to set something on fire