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Scarlett Baroness Solitary, Large, Magical, Intelligent, Cautious, Hoarder, Planar Ravenous (b[1d10+2] damage) 16 HP 2 armor Near Special Qualities: Toxic Sedative Saliva An Underdark sorcerer mutated by a ritual gone wrong. She now appears to be a Drow woman with a black serpentine bottom half. She has dark grey ash-colored skin dappled with shiny obsidian scales. They accentuate her clavicle in bold peaks like a spiked collar and plate her stomach and cleavage like shining armor. She has pitch-black eyes that reflect the inky blue of a magic 8 ball. Sharp black teeth dripping with toxic red saliva. Will stop at nothing to complete her ritual. Instinct: Open Portal to the Underdark
- bite and infect with toxic saliva
- summon a swarm of vermin
- fill the room with smog
- attack with Ravenous
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The Royal Blind Seer Jelly Toad Solitary, Tiny, Magical, Devious, Amorphous Inveterate Whip (d8-2 damage) 16 HP 5 armor Hand, Ignores Armor, Near The Royal Blind Seer Jelly Toad is a rare occurrence. The spawning of a Blind Seer Jelly Toad is infrequent due to the many atypical requirements barring their species from procreation. And further still, a Royal Jelly Toad suffers the magic element, an affliction with a 1 in 1000 chance for most elemental based species inhabiting the Quilt. If you are lucky enough to gain the companionship of this especially rare little creature, you will be blessed with the true sight of potential. Though the Royal Seer is without sight and possesses minimal scent glands; they can rely on their hearing and magic to predict the future movements of predators. This power becomes less reliable the more chaos filled their foe is. Royal Seers can blind their prey using their tensile limbs as well. If this situation befalls you, prepare for their slimy inveterate magic to seep into your eyes and rend you insane from the truths you are now aware of. Instinct: To reveal the true nature of its adversaries
- The Royal Seer uses its magic to assess the true nature of its predators. Their element and abilities are laid to bare.
- The Royal Seer attacks with a stretchy limb and wraps it around the victims face like a blindfold. If their prey is mentally weak and unattuned to the nature of inveterate, they will be driven temporarily mad.
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Boiling Billies Group x2, Large Poisonous stinger (d8 dmg) 1 piercing) 12 HP 2 armor The outer carapace of a Boiling Billy is a rippling wall of armoured plating. When threatened, they will rear up on their hind legs to expose the boiling hot bellies they have concealed within their casing. Roiling magma courses through their vessel and concentrates at their sickle-shaped stinger. If you get caught by a Billy's raptorial forearms, it will drag you close and spring into a ball around you like a rollie pollie, encasing you within its burning form. This gives the Billie an easy opportunity to poke you with its short but fearsome stinger. The pain is excruciating, some would compare the sensation to being boiled alive. Instinct: To guard the portal while it is under construction
- Rear up in a display of rippling legs and gushing magmatic innards
- Snatch a foe with its barbed forearms
- Trap inside its rolled up form
- Administer a deadly sting
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Gouge Solitary, Construct Halberd b 2d8 damage 19 HP 4 armor Close Special Qualities: Amphibious, Amorphous, Resistant to Attacks Lurking in the blood pit under the Harpy killing floor, a ruthless guardian awaits. A minion of the current empress Dhkrot, this battle golem is embodied by a hivemind of six red-bellied piranhas. They lurk behind steel-plated armour that their engorged blood-body inhabits, each piloting a limb, torso, and head. Swifter than the average human, but locked into the range of the blood pool that contains it. Do not underestimate its jelly-like appearance, Gouge was created only for slaughter. Instinct: Eliminate intruders
- Slice and Stab with Halberd
- Drown in Blood
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Harpy Group, Magical, Intelligent, Hoarder Claws (d6+2 damage) 6 HP 0 armor Close Special Qualities: Bird body, human face The Harpies of the Abyssal plane of the Wastes are wretched, vile beings. They worship a serpentine master and pick over the desolated lands for victims to harvest blood from. Their empress has granted her subjects manipulative powers allowing them to change their shape and cast spells based in blood. They want nothing more than to rule over the last standing island of the Wastes. Instinct: To drag you back to their nest and harvest your blood
- Rend with claws
- Blood magic
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Undertow Solitary, Huge, Terrifying Paralyzing spines, serrated teeth (d10+4 damage 1 piercing) 25 HP 2 armor Reach Special Qualities: Bearing the face of the First Empress Beyond the picket fence of primordial sea anemone is Harpy territory. Know that as soon as your boot falls past those tentacles, you're being watched. An ancient predator lurks in the human debris. Undertow is a pet, but also the most feared and respected being for leagues. When it inevitably catches up to you, you're taken, dead or alive. Instinct: To capture assailants and bring them back to the Harpy Empress
- To coil around you and squeeze
- To paralyze you with its spines
- To swallow you whole
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Slugger Mantis Solitary, Large One spear, one club 20 HP 2 armor The massive dessert inhabiting cousin of the mantis shrimp. Territorial and vicious, the slugger will use its weaponized mandibles to pierce you through, pin you down, and club you to death within seconds. Instinct: to obliterate
- Club Punch (d10+4 damage) Slow, Forceful
- Spear Stab (d10+4 damage) Fast, Piercing