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Boiling Billies Group x2, Large Poisonous stinger (d8 dmg) 1 piercing) 12 HP 2 armor The outer carapace of a Boiling Billy is a rippling wall of armoured plating. When threatened, they will rear up on their hind legs to expose the boiling hot bellies they have concealed within their casing. Roiling magma courses through their vessel and concentrates at their sickle-shaped stinger. If you get caught by a Billy's raptorial forearms, it will drag you close and spring into a ball around you like a rollie pollie, encasing you within its burning form. This gives the Billie an easy opportunity to poke you with its short but fearsome stinger. The pain is excruciating, some would compare the sensation to being boiled alive. Instinct: To guard the portal while it is under construction
- Rear up in a display of rippling legs and gushing magmatic innards
- Snatch a foe with its barbed forearms
- Trap inside its rolled up form
- Administer a deadly sting
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Gouge Solitary, Construct Halberd b 2d8 damage 19 HP 4 armor Close Special Qualities: Amphibious, Amorphous, Resistant to Attacks Lurking in the blood pit under the Harpy killing floor, a ruthless guardian awaits. A minion of the current empress Dhkrot, this battle golem is embodied by a hivemind of six red-bellied piranhas. They lurk behind steel-plated armour that their engorged blood-body inhabits, each piloting a limb, torso, and head. Swifter than the average human, but locked into the range of the blood pool that contains it. Do not underestimate its jelly-like appearance, Gouge was created only for slaughter. Instinct: Eliminate intruders
- Slice and Stab with Halberd
- Drown in Blood
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Harpy Group, Magical, Intelligent, Hoarder Claws (d6+2 damage) 6 HP 0 armor Close Special Qualities: Bird body, human face The Harpies of the Abyssal plane of the Wastes are wretched, vile beings. They worship a serpentine master and pick over the desolated lands for victims to harvest blood from. Their empress has granted her subjects manipulative powers allowing them to change their shape and cast spells based in blood. They want nothing more than to rule over the last standing island of the Wastes. Instinct: To drag you back to their nest and harvest your blood
- Rend with claws
- Blood magic
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Undertow Solitary, Huge, Terrifying Paralyzing spines, serrated teeth (d10+4 damage 1 piercing) 25 HP 2 armor Reach Special Qualities: Bearing the face of the First Empress Beyond the picket fence of primordial sea anemone is Harpy territory. Know that as soon as your boot falls past those tentacles, you're being watched. An ancient predator lurks in the human debris. Undertow is a pet, but also the most feared and respected being for leagues. When it inevitably catches up to you, you're taken, dead or alive. Instinct: To capture assailants and bring them back to the Harpy Empress
- To coil around you and squeeze
- To paralyze you with its spines
- To swallow you whole
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Slugger Mantis Solitary, Large One spear, one club 20 HP 2 armor The massive dessert inhabiting cousin of the mantis shrimp. Territorial and vicious, the slugger will use its weaponized mandibles to pierce you through, pin you down, and club you to death within seconds. Instinct: to obliterate
- Club Punch (d10+4 damage) Slow, Forceful
- Spear Stab (d10+4 damage) Fast, Piercing