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Spider Nest Solitary, Large, Amorphous Thousands of tiny bites (d8 damage) 23 HP 1 armor Ignores Armor, Far Special Qualities: Ignore Poison, Vulnerable to fire Spider nest that can spawn swarms of spiders to overcome anyone. Instinct: to spread
- Infest the area with spiders
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Kalju huutaja Solitary, Organized, Intelligent, Hoarder Huuto (d10 damage) 12 HP 3 armor Close, Ignores Armor, Far Kalju huutaja lymyää kaukana sivistyksestä pesässään, johon keräilee kiilteleviä asioita, joita monet muut pitävät arvottomina. Toisinaan Kalju huutaja naamioituu tavalliseksi ihmiseksi, etsiäkseen lisää aarteita kaupungeista. Vahvasti laumasieluisena olentona Kalju huutaja osaa tarpeen vaatiessa kutsua avukseen joukon vähempiarvoisia olentoja. Instinct: Seurata mielihaluja
- Järisyttää luita ja tantereita huudollaan
- Kiltalaisten kutsuhuuto
- Hyökkää piilosta
- Naamioidu tavalliseksi ihmiseksi
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Troglodyte Horde, Small, Organized, Intelligent...ish Crude spear (d6 damage) 3 HP 0 armor Close Special Qualities: Hightened senses Blind and possessing only basic intelligence, troglodytes are relentless diggers and burrowers, carving new caves and tunnels as if following some unknown design. Instinct: to live underground
- Stab with spears
- Shout for more troglodytes
- Escape! Return with more troglodytes
- Move quickly like an eel
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Shadow Elves Group, Stealthy, Magical, Organized, Intelligent, Undead, Terrifying Elven Bow (b[2d8+2] damage 1 piercing) 9 HP 1 armor Close, Far Special Qualities: Ghostly appearance Since the War of the Gods the spirits of the elves have been left lingering to this world. Corrupted by the Shadow King they are doomed to hunt their mortal brethren. Instinct: Hunt down mortals
- Pierce with hunting spear
- Lure with pleads of helps
- Emerge from the shadows
- Sound the Calling Horn
- Ride the Skies
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Lizard Centipede Solitary, Large, Devious Venomous bite (d6 damage) 16 HP 1 armor Lizard Centipedes are horrible mutants that lurk in the rocky terrains of Sylvan World. During the day the bask at the sun while at night the hunt and prey (usually elk and deer, though some are known to have developed a taste for elven flesh). Instinct: To eat
- Flee to where it cannot be reached
- Poison them
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The Turtle Knight Solitary, Intelligent, Cautious Sword (d10+2 damage) 12 HP 6 armor Close, Forceful Special Qualities: Amphibious Though turtle knights are a rare sight some may recall legends about these noble creatures. They are said to be friendly even towards their enemies for they know that there are only a few thing that could actually harm them. With wise smile and calming words they are commonly seen as a paragon of knightly virtues. Instinct: Protect innocents
- Neglect damage dealt
- Negotiate kindly and slowly
- Stand firm
- Heal wounded
- Make a feat of strength
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Mutant Beasts Group, Small, Hoarder Claws and teeth (d6 damage) 6 HP 0 armor Close Born from the magical saturation caused by the Fall of the Gods the mutant beasts are vicious hunters with a magpie attitude. They hunt in packs and decorate their burrows with shining treasures stolen wherever they might find them. Instinct: Hunt for a weak prey
- Steal away with shiny price
- Gnarl from distance
- Attack from hiding
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Green Dragon Solitary, Large, Intelligent, Hoarder, Planar Spit Acid Cloud (d12 damage) 16 HP 1 armor Ignores Armor, Near Special Qualities: Flyer Before the Fall of the Gods, green dragons were summoned to Maellorn by the elves. They guarded the woodland realm with fierce temper in exchange for treasures and sacrifices. During the War most of them perished but some still slumber deep within the forest. Instinct: Protect Maellorn
- Act with unmatched speed
- Bend element of earth to its will
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Afflicted Villagers Group, Devious, Intelligent clubs and fists (d4 damage) 6 HP 0 armor Close The villagers of Haapaja have lost all hope but will still try to do whatever they can to reach the ship and make a run for it. Too bad they don't know they will spread the Creeping Doom. Or do they...? Instinct: to leave the island
- Make a run for the ship
- Spread Creeping Doom unknowingly
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Queen of Decay Solitary, Large, Stealthy, Magical, Intelligent, Hoarder, Amorphous Leeching tentacles (d12 damage) 23 HP 2 armor Near The people of Marrasmeri speak in whispers of the Queen of Decay, Loviatar, that dwells in darkness. Spawned in the iron cauldron that brought the diseases upon the world the Queen is a living epitome of mould and corruption; ever present, ever hungry. Wrapped in tattered robes her putrid flesh reeks and festers - and grows. So do not make a comment about her size. Instinct: to reach true immortality
- Call forth the decaying hordes
- Make false promises
- Perform a sickening ritual of corruption