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Most Recent Creation
The Director (Architect of Obedience) Group, Organized, Intelligent Ritual Implement or Disciplinary Strike (d8 damage 1 piercing) 16 HP 2 armor Close Special Qualities: The Director can erase short-term memory from any student who directly defies them., Players must Defy Danger (WIS) or lose the last few minutes of their actions, making it seem as if they never rebelled at all. "Discipline is the foundation of all greatness." "You should be grateful. It is a burden to remember." Class: Paladin Race: Human Instinct: To maintain the illusion of order and obedience
- Suppress rebellious thoughts with a glance
- Summon enforcers (faculty or brainwashed students) to restrain dissenters
- Calmly justify cruelty as necessity
- Activate a room’s hidden conditioning enchantments
- Erase a single moment from a student’s mind to make them doubt their own memories
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Most Recent Up-vote
Echo, the Janitor (the Rogue Awakener) Solitary, Stealthy, Intelligent Improvised Weapons, Hidden Blades (d8 damage 1 piercing) 12 HP 1 armor Close Special Qualities: Echo can undo part of the Hollow King’s mind-wiping magic by whispering a student’s true name into their ear., Players she awakens regain fragmented memories and receive a +1 ongoing to resist the Director’s influence. "Shh. Pretend you're still asleep." "You don’t remember yet. But you will." Class: Ranger Race: Human Instinct: To awaken the forgotten
- Strike from nowhere with deadly precision when forced to fight.
- Vanish into the shadows when danger is near
- Reveal hidden truths in cryptic whispers.
- Break memory conditioning through a forbidden rite.
- Use knowledge of the school's hidden paths to escape or infiltrate.