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Rasaer Dark Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder Rusty athame (d8+2 damage) 20 HP 6 armor Close, Ignores Armor Rasaer was perhaps a man, once. Taken by Stre'Uta changed all that. Now he hunts the Wargirl, for reasons only he and his unborn god know. Instinct: To sow discord
- Wield weird magics
- Poisons, potions, and powders
- Friend of underthings
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Wire Golem Solitary, Large, Intelligent, Cautious, Hoarder, Construct, Terrifying, Amorphous Razor-thin wires (d10+2 damage 3 piercing) 27 HP 5 armor Reach, Near Special Qualities: Blood-as-fuel; Single-minded, Made of corpses During the Interregnum, the Brothers of Will and Steel were desperate. Enemies sought the Engine from every corner. The Solid Storms raged across the land. And coup after bloody coup fostered dangerous feelings among the Brothers. So would history judge harshly the engineers for their cold practicality, for their discovery of a solution so simple, so terrible? "For the Engine is All, and must be protected ... even from ourselves." --- Focused, silent, and ever-watching from seven sets of dead eyes, the wire golem is a fearsome sight: seven fresh corpses, stitched together with a continuous mile of hair-thin electrum wire, charged by the very un-essence of the bodies themselves. The wire is fluid, living, whipping almost faster than the eye can see, creating a veritable razor-cloud around the mass of flesh. Commanded only to consume the corpses of enemies, a defect in design caused the golem to perceive any once-living material as "dead," forcing it to "absorb" material ill-suited for operation (only seven once-living, intelligent creatures are sufficient - and no, no one knows why seven). Thus, the thousands of golems that once existed have slowly but surely been destroyed, more from malnutrition than malfeasance. Of those that remain, almost all have gained some sort of intelligence, making them even more deadly and unpredictable. Instinct: Protect the Engine
- Consume the unwary
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Petal Pygmie Horde, Small, Stealthy, Devious, Organized, Terrifying, Amorphous Flesh-tearing teeth (d4 damage 1 piercing) 14 HP 1 armor Close Special Qualities: Bloodless, egoless, Disfigured child-like body "By Redjek's Moldy Mange, what's a boy of his age doing out here?" "Best we leave it, Father. I don't like the wind." "Nonsense." "It don't smell right." "Why, look at him - he's bones. Dear King-Above, his face. It's covered in scars!" "Father, really think we oughtta - " "Come here, boy. We won't hurt you. We're but simple adventurers." "Father, there's something out there." "I think I have some rations somewhe- Good lord!" "Get back!" "Its face! What's wrong with its face?!" Instinct: To serve the Bloodroot
- Latch on to their face
- Use the jungle as a weapon
- Unrelenting pursuit
- Telepathic spores
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The Fisherman Solitary, Devious, Intelligent, Planar, Terrifying Hook and net (d10+4 damage 1 piercing) 20 HP 1 armor Close, Forceful, Reach, Far Special Qualities: Amphibious, Stench of the Undersea You see 'im sometimes - out there in his dinghy, his lantern casting shadows across still water. Some say he's a spirit o' the sea, a lonely lover of the waves forever trapped by her chilly whims. Others say he's an angel, sent to rid the world o' pirates and the likes. All I say is that you best hope he just passes you by. Instinct: To fish the wicked
- Drags the unwilling to sea
- Command predators of the sea
- Pronounces secret evils