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Mutating Lizardmen Group, Intelligent Ancient Weaponry (d8 damage) 10 HP 3 armor Close Special Qualities: Varying Mutations A lost ancient tribe of lizardmen that guard the pyramid from intruders. Speaking an ancient tongue, they will defend their holy ground against all, no matter the cost. Their bodies are visibly riddled with mutation and corruption. Oozing boils, lumps of tumors, varying limbs, eyes, etc. Each one is unique and disturbing to look at. That which doesn't kill these vile creatures will only make them stronger. Instinct: Repel the invaders!
- Mutate an adaptation
- Develop a new limb
- Grow thick armor (+1 armor each time)
- Morph into something worse
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Harpy Group, Intelligent, Hoarder Claws (d8+2 damage) 6 HP 0 armor Close Special Qualities: Flight The twisted incarnation of some long-forgotten divine punishment, harpies have the torso and head of hideous human females with the grotesque wings, legs, and tail of a bird. Vicious and shrill, they now roam in small packs seeking to fulfill their instinctual need to inflict emotional and physical pain on others through the theft of precious items. Despite their attraction to gold, gems, and magical enchantments, harpies seem to always know what each victim holds most dear whether it be a questing knight's heirloom sword or a starving man's last morsel of bread. Instinct: To deprive others of what they cherish
- Alert other harpies
- Distract a victim
- Snatch a valuable object
- Gloat from the safety of its nest
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Goblin Cat Solitary, Small, Stealthy, Devious, Terrifying Claws (d8 damage 1 piercing) 12 HP 0 armor Close Special Qualities: Disgustingly long-legged, Wretched mockery of a cat The goblin house cat is a far cry from the cuddly things we have above ground. With great, spidery legs, and bloated, pale eyes, they are barely recognizable as the pets we keep in our world above. They do, however, share our cats' capacity for cruelty, and goblins do nothing but encourage it . . . Instinct: Cause mischief
- Frighten the innocent
- Sneak through tunnels
- Alert its goblin masters
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Journeyman Thieves Group, Stealthy, Intelligent, Hoarder Knives (d8 damage) 6 HP 1 armor Close, Near Recently-initiated members of the Greymoore Thieves Guild typically travel in small groups for protection and are assigned all the dirtiest jobs. Higher-ranking thieves often use groups of them as distractions or muscle on dangerous tasks. Instinct: Steal whatever isn't nailed down
- Snatch an item of value
- Cause a distraction
- Escape into the shadows
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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
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Golden Wasp Swarm Solitary, Hoarder, Terrifying, Amorphous Sting (d6 damage 2 piercing) 15 HP 1 armor Close Special Qualities: Flies, Intimidating buzz, Hallucinogenic Sting A swarm of inch long, viciously stinging insects, Golden Wasps aren't actually made of gold, rather, they construct their hives out whatever metals and minerals might be in the surrounding area. A swarm can strip a houshold of all it's metal in a day, and if left alone in a mineshaft, can create truly exquisite hives of gold and precious gems. They are extremely aggressive, and will violently swarm if anything approaches their territory. Some dwarves have taken to farming them, using the hives to extract wealth from areas that are difficult to access, and calming them with incense during the harvest. Instinct: To protect the hive
- Swarm aggressively
- Crawl into chinks in armour
- Devour metal and steal gems