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The King in Yellow Solitary, Huge, Magical, Divine, Intelligent, Hoarder, Planar, Terrifying, Amorphous Spells of unmaking (b[2d12+7] damage 1 piercing) 33 HP 7 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Drive those who see it insane Camilla: You, sir, should unmask. Stranger: Indeed? Cassilda: Indeed it's time. We have all laid aside disguise but you. Stranger: I wear no mask. Camilla: (Terrified, aside to Cassilda.) No mask? No mask! Instinct: to unmake reality
- Terrify
- Unmake reality
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Citizen of Carcosa Horde, Devious, Organized, Planar, Terrifying, Amorphous tentacle (d6 damage) 14 HP 1 armor Close Special Qualities: humanoid tentacle monster Perhaps Carcosa was once a city of humanoid creatures, now transformed into these monstrosities. Perhaps these are simply those humanoids who found their way here, and were warped by the King in Yellow. Instinct: to unmake reality
- Whisper madness
- Remind you of your greatest shame
- Attack in hordes
- Whisper terrifying secrets of the void
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Mantid Monk Group, Stealthy, Intelligent, Cautious hook (b[2d8] damage 1 piercing) 6 HP 4 armor Close The mantids of Zǎrtox Brrr Zheekri began forming monasteric orders thousands of years ago. They build monasteries high in the mountains to contemplate the nature of the universe. The monks have developed a fighting style called !zhee to defend their monasteries from bandits and other threats, which focuses on removing something (blocking a blow to create a gap in your opponent's defense) and then adding something (making a rapid attack). In time, though, the monks split into two different sects, called the Rax Eetrax and the Thri Eetrax, which fell into a holy war. The orcs exploited this holy war when they invaded Zǎrtox Brrr Zheekri, pitting the monasteries against each other, and leaving the nomadic hunting tribes of the regular mantids vulnerable to the horde. While many monasteries remain mired in their sectarian conflict and even look to the orcs as allies in that struggle, others have sought reconciliation with the opposing sect to create a unified resistance to the orcish occupation. Instinct: to defend its monastery
- Block an attack and make one of its own
- Destroy infidels
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Tengu Imperial Bodyguard Group, Organized, Intelligent katana (b[2d8+2] damage 2 piercing) 6 HP 0 armor Close The tengu are known in Sekai as the inventors of the katana as well as the art of its use. The greatest swordsmen in yokai legends are always trained by tengu masters. The divine emperor Sekaijin selects only the finest tengu swordsmen to serve as his imperial bodyguard. There are twelve of them in total, with at least four of them ever at the emperor's side. They are absolutely loyal to him, and will lay down their lives to protect and serve him. Instinct: to protect Sekaijin.
- Protect Sekaijin.
- Appear from nowhere to cut down those who attack the emperor.
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Sekaijin Solitary, Large, Magical, Divine, Organized, Intelligent, Hoarder katana (b[2d12+4] damage 2 piercing) 26 HP 6 armor Near Sekaijin is the divine emperor of Sekai, the middle of the Three Planes. He is the middle of the three divine brothers who formed the planes, a living god, and the planarch of Sekai. Instinct: to create order.
- Mold Sekai to his will.
- Command his imperial bodyguard.
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Bakeneko Majo Solitary, Stealthy, Magical, Devious, Intelligent claws (d6 damage) 12 HP 0 armor Close Magical power accumulates in the tails of bakeneko. Those with particularly long tails often train to utilize that power as majo. Bakeneko magic focuses on enchantment and ensorcellment, clouding the minds of their enemies to make the majo seem like a friend and turn them against one another. If you cut off the majo's tail, it loses all of its magical powers. Instinct: to take control.
- Take control of another's thoughts.
- Seem like a friend.
- Turn its enemies against one another.
- Deceive and confuse others.
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Bakeneko Samurai Horde, Organized, Intelligent, Cautious katana (b[2d6+2] damage 2 piercing) 3 HP 4 armor Close Like most of the yokai, the bakeneko belong to various clans, each headed by a daimyo who swears allegiance to the divine emperor Sekaijin. The daimyo are served by their samurai, warriors trained in the art of the katana from birth and sworn to uphold a strict code of honor and service. Instinct: to serve.
- Enter into honorable combat.
- Avenge a fallen member of its daimyo's court.