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Fire Beetle Horde, Small Flames (d6 damage ignores armor) 3 HP 3 Armor Near Special Qualities: Full of flames Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame
- Undermine the ground
- Burst from the earth
- Spray forth flames
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Mountain Ghost, Swarm Horde, Magical, Organized Stone fists. (d8+4 damage) 7 HP 3 armor Close, Forceful Special Qualities: Be one with the stone. Instinct: to destroy intruders
- Protecting the Main Gate.
- Conjure a weapon/shield of molten ore (1d10, AP).
- Fire a flare of molten ore.
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Gloombeast Solitary, Large, Magical, Terrifying Hands (w[2d8] damage) 16 HP 2 armor Special Qualities: Pitch-black eyes A large, lanky thing. Almost like a troll, if a troll had little more than bones and skin. Its hands are big as paddles, which it uses to swat intruders away as it drains the light from places, turning it into an unnervingly pitch blackness. Maybe the reason its eyes are nothing but pupil is 'cause it spends all its time in darkness, but whatever the reason, they're paralyzing. Instinct: To consume light
- Create pitch-black darkness
- Teleport through shadows
- Taint flesh with darkness
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Sylvan Skeleton Group, Magical, Organized Vines (d8 damage) 10 HP 3 armor Close Forest green bones encompassed by thick brown vines which, despite their dead appearance, they seem to pulsate with a strange life. Sylvan Skeletons are corpses animated by the spirits of the wilds, and the vines covering them are these spirits given physical forms, not actual plant-life. They are known to drag travelers into the earth while they sleep, as penance for disturbing nature's serenity. Instinct: To protect the forest
- Pull fallen travelers beneath the soil
- Foster rapid growth of plants
- Submerge and reappear with reinforcements
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Forest Spider Group, Stealthy, Terrifying Stinging Bite (d8+2 damage) 6 HP 0 armor Close, Hand Special Qualities: 8-eyed, clicking mandibles: A terrible sight to behold Lurking in the treetops, this forest predator waits patiently for it's prey to stir the fine webbing on the forest floor. Once alerted, the spider waits for the opportune moment to fasten a long strand of webbing on a conveniently placed branch and fall silently downward, landing directly on it's prey. Now ensues what is often enough just an unfair fight. Eight strong legs grapple the victim, as the spider's mandibles inject it's dreadfully painful venom again and again, until it's prey is nothing else but future food. Take care and stay alert, or you might share this fate. Instinct: To feed on unsuspecting prey
- Drop from above
- Firmly grasp prey
- Carry off their prey into the treetops