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Fahtagan's Tentacle Solitary, Huge, Magical, Divine, Planar, Terrifying, Amorphous Tentacle Slam (d12+5 damage) 29 HP 5 armor Reach, Near Special Qualities: Alien Biology Fahtagan the Gibbering Maw is one of countless elder creatures that were exiled from our realm eons ago. Where the veil between worlds is thin, they seek to enter. Some misguided individuals seek out the favor of these entities in the hopes of attaining power. It always ends badly. Instinct: To corrupt the natural order
- Warp reality
- Warp the world with chaotic energy
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Mawling Group, Small, Planar, Terrifying, Amorphous Gnashing Teeth (d8 damage 2 piercing) 13 HP 2 armor Close Special Qualities: Alien Biology A creature born of chaos, the Mawling can be summoned from The Realm Beyond Realms or created by twisting the biology of a living creature into a mockery of what it once was. They exist simply to consume and destroy. Instinct: to consume
- Tear and Rend
- Warp reality
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H.P. Cromwell Solitary, Divine, Magical, Intelligent, Cautious, Hoarder chaos bolt (d10+2 damage) 18 HP 1 armor Close, Ignores Armor, Near, Far The patriarch of the Cromwell family, H.P. seeks to gain power by making deals with powers beyond the known realms. He's currently using the Tome of Unspeakable Things to try and summon forth Fahtagan the Gibbering Maw. As a side effect, the townsfolk are experiencing the warping effects of its alien energies as it attempts to cross over. Instinct: gain power
- seek poweer through dark dealings
- summon mawlings
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Rat Swarm Horde, Tiny Bite (d4 damage) 3 HP 0 armor Hand Rats can be found in nearly every part of the world, civilized and otherwise. When their populations are not kept in check, they form together into swarms. Many an adventurer has fallen to the overwhelming numbers a rat swarm can bring to bear. Instinct: to multiply
- Gnaw
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Sayeed the Travelling Merchant Solitary, Stealthy, Magical, Intelligent, Cautious, Hoarder Dual Scimitars (b[2d10+2] damage 1 piercing) 12 HP 4 armor Close Some merchants setup a shop and live their days in the comfort of a small town or city. Others prefer to heed the call of the road, journeying from locale to locale, wheeling and dealing across the world. Sayeed is the latter. Part merchant, part rogue, part treasure hunter, he has seen much of this world and gathered many useful trinkets along the way. He prefers not to part with any of them unless it's for an immense profit, although he'll happily sell a foolhardy adventurer a fake for the right price... Instinct: To profit
- Ply his wares
- Sell false secrets
- Seek out magical items with Detect Magic
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Villager Horde, Organized, Intelligent Torches & Pitchforks (w[2d6] damage) 3 HP 0 armor Close The villagers of Blackport live in a constant state of fear. Horrible visions plague them at night, whispers come to them from the darkness, and the looming threat of the Cromwell estate and whatever horrors lie within keeps them from leaving their homes unless absolutely necessary. Many have fled the town, and those who remain are either too ill or too old to leave, or they're kept here by some insane sense of loyalty to the place they once called home. Instinct: To survive
- Focus on survival
- Plan their exodus
- Sound the alarm when a threat is revealed
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Margo the Innkeeper Solitary, Intelligent Cudgel (w[2d8+2] damage) 12 HP 0 armor Close, Forceful Poor Margo has had a rough lot in life. Her father ran The Sailor's Rest, the local inn, until he was stabbed to death during an argument with a patron when she was but a girl. Her older brother took over the inn for a decade or so, but he went off to war and died a soldier's death leaving her the sole proprietor of the old rundown inn. She married once, but her husband died at sea, and ever since Margo has learned to rely on no one but herself to get by. Fast approaching middle-age, Margo is starting to wear down. She can't swing her cudgel like she used to, but the patrons don't know that, so they mostly keep in line. These days, all she thinks about is keeping the inn running and making sure she always has food on the table, a bed to sleep in, and a roof over her head to keep away the rain. Instinct: To keep her business afloat
- Keep the patrons in line
- Run the business