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Chaos Hobgolbin Group, Stealthy, Organized, Intelligent, Terrifying Sword, claw or bite, bow (b[2d8] damage) 6 HP 2 armor Close, Far Special Qualities: Twisted head and limbs Instinct: Eat Humans
- Pounce and rend flesh
- Throw a hidden dagger
- Blow the warhorn for support
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Primus, poison mage Solitary, Small, Magical, Stealthy, Devious, Intelligent Green magic ray (d8 damage) 12 HP 4 armor Close, Ignores Armor, Near, Far Instinct: Personally prevent the finding out the eternity shard at ALL costs
- Spy on Maximus thunder clouds and infect them with a person rider ritual
- Let lose the poison in the thunder clouds to rain upon the land it's people killing many of them (will eventually trigger on Primus' death)
- Use magic to transform nature
- Summon green eyed animals to help and spy
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Ghosts of the ancestors of Movo Group, Magical, Divine, Devious, Intelligent, Amorphous Ray of spiritual energy (d6+2 damage) 13 HP 5 armor Close, Ignores Armor, Near Instinct: Protect the Khal and his eternal rest
- Intercept an attack directed at the Khal
- Posses you
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Roter Blitz, Movo's stallion Solitary, Large, Magical Bite or hooves (d10+2 damage) 24 HP 4 armor Forceful, Reach Instinct: Serve the Khal
- Table down his enemies
- Bite into whatever you're holding and rip it from your hand
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Khal Movo Solitary, Intelligent Halsbandschneider (longsword) (b[2d10+4] damage 2 piercing) 19 HP 4 armor Close, Forceful Special Qualities: Undead Khal Movo is long dead, but returned to life with the energy of the world of his ancestors. Only his skeleton is left of him, but he will wears parts of his formidable leather armor, supported by magic, his family sword "Halsabschneider" and his shield. Movo is undefeated in battle and known to do quick strikes to the legs and especially arms to wear down his enemy before he cuts their throat. Halsabschneider (as longsword) This is a legendary and heavy longsword, known at least to educated and military people in the world. It has a red blade, a cross guard ending in to houses with jewels for their eyes, that glow when the sword is wielded. Its hilt is ornated with bones. Thus it will impress anyone, even without the knowledge of its original owner. It will set anyone on fire who takes it without defeating Movo in a fair duel. It is very well crafted and magically enhanced. It can cut through armor (AP 1). It also allows to control Movo's famous stallion "Roter Blitz". If you are struck by lighning while holding up "HAlsabschneider" in die sky, it is charged with lightning, which can be recognized by the red gem on the hilt giving away a constand faint red light. You can now strike the lightning by pointing the sword towards the intended target. It deals your damage within far distance. It can hold one charge at a time. Instinct: Win a duel
- Cut your throat with Halsbandschneider
- Breaking through your defenses and hit hard on your arm
- Hamstring you with a quick blow to your leg
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Crawlers helpers Horde, Small, Planar bite (d4 damage) 3 HP 0 armor Close Special Qualities: A helpfull special quality in the current evironment (e.g. winged) This small demon can be summoned by Crawler, the demon centipede to defend itself and attack enemies at range. Thus these little buggers mostly have wings, but also have many other forms, as Crawler sees fit to quickly cover the distance to its attackers. They even may decide to relocate their summoning portal in are occasions. They are mostly of a vage human-like appearance, but often with deformed limbs and slimy, melting skin. Their faces have eyes and a moth and even maybe a nose, but not in spots where they are expected to be and "eyes" does not necessarily mean two of them. Some may also have an insect-like appreance. Instinct: Defend Crawler
- Attack the enemies of Crawler
- Relocate its summoning portal within viewing distance of Crawler
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Crawler, the demon centipede Solitary, Huge, Intelligent, Planar, Terrifying Mandibles (d10+7 damage 1 piercing) 20 HP 3 armor Reach, Forceful Special Qualities: Blind, Tremorsense, Scent, Demonic Resistance to Magic Crawler is a giant centipede from a demonic plane. It is as high as a horses back and many times as long. Its back covered in thick bone plates, that withstand all the weapons of man. It lost its sight as part of becoming a demon and only a terrifying bloody mass is left in the sockets. With large, strange looking antennas and sensitive forelegs it can sense the presence of other beings by their vibrations in the ground. The bone plates on head and back are in a dark brown and covered in disturbing demonic symbols that tell from its transformation. The sheer pleasure to kill and scent ability make it a perfect hunter for which it is usually summoned. The weaker belly is of a milky white, but it's hard to attack directly. It only willingly exposes it when rearing up to dive down on its prey, but who wants to get right under its terrifying mandibles? Attacking the back is useless without a mean to get in the narrow slits between the bone plates. Instinct: Killing
- Rear up and dive down on your prey
- Open little portals to summon a bunch (2d4) of small, fyling demons, that attack its enemies
- Burrow
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Cloud of Snakes Solitary, Large, Divine, Planar Bite (d10+2 damage 1 piercing) 20 HP 1 armor Near Instinct: Kill the enemies of Tsah, the snake god
- Attack everyone around it
- It may shake of mundane effects
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Serak, ancient mad Satyr mage Solitary, Magical, Stealthy, Intelligent, Planar Reality warp ray (w[2d10] damage) 12 HP 4 armor Close, Reach, Ignores Armor, Near, Far Sarek has traveled the material plane for a long time, longer than even a Satyr should have. He has been a practitioner of magic all the time, but eventually the demonic voices behind the magic lured him into a craving for more power. He is not evil as such, but now he is a servant to evil demonic powers he cannot escape or betray. He uses his fey charisma to lead more features to approach the demons for more magical power. He is very slender and wears expensive garments. He often disguises himself as a human and often performs as a bard to get along well. He is well mannered and persuasive. If in combat, he is covered in chaotic symbols. Instinct: Follow the voices in his head
- Coax others to use magic
- Use magical disguise and persuasion to get what you want
- Release chaos magic and warp reality around it's target
- Travel through fey gates long distances with a few strides
- Cover yourself in flickering chaotic symbols that hurl enemies away or hurt them
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Follower of Tsah Group, Divine, Devious, Intelligent Bare hands in a frenzy (d6+2 damage) 10 HP 0 armor Close The followers of Tsah worship the snake god on the tunnels of a small mountain. They often beat their drums to call up a fog then surrounding the mountain and also the beast of Tsah, an enormous whirling mass of long snakes attacking from the fog like tentacles. The followers usually wear simple, white clothes and are very slender. They don't own much other great and don't eat or drink. They just pray and worship their god and he sustains them via Divine means. Instinct: Pray to Tsah
- Best the drums and call the fog
- Awaken the fog and it's beast