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Most Recent Creation
Justicar Cultist Horde, Organized, Intelligent, Fanatical Firearms (d6 damage) 3 HP 1 armor Close, Reach, Near Special Qualities: Resolute, Suicidal The Justicars are a group of fanatical zealots inhabiting an island chain near Yanthar. Easily identified by their painted faces and painted slapdash armor, the Justicars are one of the most predominant 'gangs' in this region of Lythera. Relaying entirely on numbers to win engagements, they have attempted to attack Yanthar several times in the past, but the tactical maneuvering of Dynara and the crucial role played by the BVR squad remnants during these encounters have seen the nearly tribe-like repelled time and time again. Currently a tenuous cease-fire is in place, allowing the Justicars to visit the colonies on Yanthar but under a strict curfew of when they most depart. The 'cultist' is the name given by the Yantharians to the rank and file grunt in the Justicars. Armed with shoddy weaponry and armor that barely qualifies as such, they're usually nothing more than cannon fodder used to absorb enemy fire and make way for the more specialized units. Instinct: Territorial Control
- 'Might Means Right'
- Can call for backup
- Unafraid of death
- Mixed Units
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Most Recent Up-vote
Ser Jubaka the Skulltwister Solitary, Large, Intelligent Large Warhammer (b[2d10+4] damage) 20 HP 3 armor Forceful, Reach, Near A giant Half-Orc turned personal bodyguard of a Prince. He was knighted but that's probably the only thing he has in common with 'proper' knights. He is able to use the force of both his hands to twists someone's head around 180°. To perform this feat he obviously has to drop his warhammer and it is preferable that the target is stunned. Instinct: to serve his lord
- Twist someone's head 180°
- Break someone's bones with a powerful blow
- Knock someone out with your warhammer