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Holly Boar Solitary, Large gore (b[2d10+4] damage) 16 HP 1 armor Forceful, Reach Instinct: to escape
- figth back
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Salamammoth Solitary, Huge Stomp (d8+5 damage) 24 HP 2 armor Reach, Forceful, Ignores Armor The salamammoth is a tragic embodiment of conflicting drives. It constantly lights fires with it's living magma trunk, but can't resist stomping out the flames with it's massive scoria feet. Instinct: to smash to ash
- Ignite fires and stomps them out
- Melt weapons that strike it
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Arachnopteroid Solitary, Small, Stealthy bite (d4 damage 1 piercing) 5 HP 0 armor Close Special Qualities: Flying A giant bat, with a spider's face (eight eyes, twitching mandibles, you get the picture). There are a few extra spidery legs to really drive home the creepiness. When you get too close, it will grab something of yours, fly away from it's web, and drop that something. It's trying to give you an opportunity to leave. I suggest you take advantage of it. Instinct: to defend it's brood
- Swipe something in a flyby
- Encase in webbing
- Inject and Paralyze
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Slaver Hound Group, Small bite (d6 damage) 6 HP 1 armor Hand It just needs you to hold still until it's master shows up. Instinct: to locate and subdue
- Track by smell
- Drag them down to the ground
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Slaver Alpha Solitary, Stealthy, Organized, Intelligent Goad (d10 damage) 12 HP 2 armor Close, Reach, Near He's just trying to provide a quality product to his customers. Instinct: to profit
- Exploit the helpless
- Feign negotiations
- Give the signal to ambush