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Indoctrinated Mechademon Horde, Terrifying Arm Cannon (d6+4 damage) 3 HP 1 armor Close, Forceful, Near Special Qualities: Converted into a frightening humanoid mass of machine and flesh Instinct: To destroy and kill
- Mindlessly charges into battle
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Baby World Turtle Solitary, Huge, Divine, Cautious Slam (w[2d12+9] damage) 26 HP 6 armor Reach, Forceful, Ignores Armor, Near World Turtles are the largest living things in existence— even godly manifestations don't reach their scale. As their name suggests, world turtles are so large that entire hemispheres might grow up on their shells, complete with oceans, continents, and residents that think they live on a normal planet. Moreover, these turtles are fundamentally indestructible; their skin is tough enough to weather any assault, and they are large enough to ignore any predator. Instinct: To drift
- Throws Asteroids
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Rogue AI Solitary, Magical, Stealthy, Intelligent, Cautious, Construct Electric Discharge (d10 damage) 20 HP 2 armor Close Special Qualities: Designed to preform rigorous technological tasks with ease Though tremendously intelligent, AIs are nevertheless constructs, and have the same intellectual barriers as any automaton: they aren't self-aware (even though they might convincingly appear to be), they are not truly creative, and they aren't capable of disobeying commands. Most AIs, therefore, act as shipboard custodians, gadgeteer's assistants, or technical consultants. However, some AIs break free from their programming, evolving into true (and often malicious) living constructs. These rogue AIs grow rapidly in power by adding to their own code and by pillaging other machines for energy. Instinct: To break free, and evolve in power.
- Made solid through hard-light technology
- Can inhabit surrounding technology
- Incorporeal Movement
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Gun Snake Group, Tiny, Stealthy, Construct, Amorphous Heavy Slug (d8 damage 1 piercing) 13 HP 3 armor Hand, Near, Far Special Qualities: An experiment in fusing deadly firearms with sentient magic Gun snakes were an early experiment conducted by dragons into biomechanical weapons. By animating an ammunition belt and fitting it with a gun-like head, they created dangerous serpentine constructs that are now found throughout the land. Instinct: To ambush
- Can disguise itself as lost gear
- Can burrow beneath the ground
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Gatling Dragon Solitary, Huge, Intelligent, Hoarder Gatling Gun (d10+7 damage 2 piercing) 24 HP 1 armor Reach, Forceful, Near Special Qualities: Gatling Gun A draconic fusion of monster and machine, the gatling dragon is a desperate and deadly predator, perhaps the most dangerous of dragonkind Instinct: To loot and plunder.
- To rule the land
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Lynel Solitary, Large, Intelligent, Cautious Sword & Shield (b[2d10+4] damage) 20 HP 3 armor Forceful, Near, Far These fearsome monsters have lived in Hyrule since ancient times. They possess intense intelligence, resilience, and strength, making them among the most dangerous monsters in all the land. This is compounded by the fact that they have a natural resistance to all elements. You would be wise to challenge a Lynel only if you're very well prepared. Instinct: To roam and conquer
- Fire arrows laced with electricity
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Iron Knuckle Solitary Greataxe (b[2d10+4] damage 3 piercing) 16 HP 5 armor Close, Forceful, Near Instinct: To guard
- Swing its massive axe
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Seltas Solitary, Large Claws (b[2d6+2] damage 4 piercing) 20 HP 3 armor Special Qualities: Wings Seltas is a large, mantis-like insectoid with a brightly-colored, highly resistant exoskeleton, which is covered in spines and knobs. He has six legs, the foremost pair are armored and weaponized for combat, and a pair of collapsible wings. His head is hidden beneath a large, armored canopy that extends far beyond the rest of his upper body. He has a pair of compound eyes and powerful slicing mandibles. Seltas is the male counterpart to the Seltas Queen. Instinct: To prey on adventurers and small monsters
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Seltas Queen Group, Large Claws (b[2d10+2] damage 2 piercing) 22 HP 5 armor Forceful Special Qualities: Flight through bond with Seltas The Seltas Queen is a very large, beetle-like Neopteron with an armor-like exoskeleton covering its body. She is primarily a lustrous green color, but also features beige stripes and orange spines. She has six limbs, four of which make contact with the ground, the other two being used for digging and grasping prey. In addition, she has a long, segmented tail with a large pincer-like structure at the end. Seltas Queen is the female counterpart to Seltas, although she is physically very different. Leading a mainly solitary lifestyle, Seltas Queen will only seek out the company of a Seltas if needed. Whether it be for food, mating, transportation, or added protection a Seltas Queen won't hesitate in releasing her specialized pheromones to bend a male to her will. Amazingly if in battle and in dire need of sustenance a Seltas Queen will not hesitate in violently killing and then eating her male counterpart to survive. Instinct: To control of male Seltas counterpart
- Will kill mate in order to survive
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Great Jagras Solitary, Large Claws (b[2d8+2] damage) 20 HP 2 armor Forceful, Near, Far Special Qualities: Aquatic Great Jagras greatly resembles an Iguana. It has yellow scales with orange accents and a bluish underside. It also has a distinct mane of hairs that resemble dreadlocks. The monster has incredible stomach capacity and often swallows prey whole, greatly distending its belly. They are typically passive toward adventurers until attacked. Instinct: To feed
- Can swallow humanoid targets