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Frenzy Demon Group, Planar Claw (b[2d8+2] damage) 6 HP 1 armor Close These guys didn't start out bigger or stronger than their siblings. They were just meaner. Instinct: Frenzy all the way
- Enter a frenzy
- Incite another demon to frenzy
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Sahuagin Sorcerer Solitary, Magical, Organized, Intelligent Coral wand (d10 damage) 12 HP 1 armor Close, Ignores Armor Special Qualities: Scent, Blood Frenzy, Aquatic Sahuagin sorcerers believethey can increase their own strength by eating the bone marrow of other sorcerers. Their leech-like mouths flare wide whenever they scent another natural spellcaster. Instinct: Steal the magic of other sorcerers
- Eat the bone marrow of other sorcerers
- Curse an enemy with the drowning curse
- Fish a ghastly concoction out of its robes and use it
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Blazing Shade Solitary, Magical, Planar, Terrifying Fiery touch (d10 damage) 12 HP 0 armor Close, Ignores Armor, Near Special Qualities: Invisible (shimmering heat haze) The hottest fires of hell are enough to set the souls of the damned alight. Instinct: to burn the souls of the damned
- Loose a fiery bolt
- Engulf an enemy in its fiery body
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Stone Hands Group, Construct Smash and Crush (d8+2 damage) 17 HP 4 armor Close, Forceful, Ignores Armor Special Qualities: Made of solid stone Controlled by a far-off master, a stone hand rises from the floor and attempts to smash its master's enemies. Instinct: to wreck its master's enemies
- Grab blindly with the strength of an earthquake
- Crush a grabbed enemy
- Swipe blindly at several opponents