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ores door automaton Group, Organized, Intelligent, Amorphous one robotic arm is a hand with a large axe. the other hand is a lasso type rope that can entangle and trap people to make arrests. it also has hand cuffs for hands and feet. (b[2d8+4] damage 1 piercing) 17 HP 6 armor Close, Forceful, Near Special Qualities: it is a machine. very difficult to strike its vitals. It also can use a strong white light to blind and sear a players vision, blinding them for a while. it is a bipedal machine that acts as the primary security detail in the city of Ore's Door. it can run all day and night. no one knows what it's secret source of energy is, but people gossip about that quietly, unless they want to suffer arrest and imprisonment working in the crystal mines of Ore's Door. Instinct: to weed out troublemakers. to maintain law and order in the city
- patrols and maintains the peace in and around the city of Ore's Door
- when a player attempts to escape arrest it calls backup
- it asks for multi pass and questions where you are going
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Bogon Solitary, Large, Cautious, Terrifying To run, charging foreword with its head down. Those in its path are trampled and possibly impaled (d10+4 damage 1 piercing) 16 HP 4 armor Forceful, Far Special Qualities: The bogon is a miniature, flightless dragon. It’s appearance is ugly as a Goblin, an it’s thirst for destruction as strong as a Goblin. Before it charges p, the sounds it makes creates a terrifying appearance. Instinct: To trample
- Charges forward blindly at the biggest threat
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Taints leghat Solitary, Huge It has branch fingers that will rake the ground (d10+5 damage) 24 HP 2 armor Reach, Forceful Instinct: To seek out who tainted it.
- Lashes out with branches, crushes with stumpy feet, block passageway
- It will grow around ankles
- It will crush with feet made of heavy stumps
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Orphina the Bound one Solitary, Magical, Intelligent, Amorphous It has a whip made of silver. It has a long reach and has double whips (d10+4 damage 1 piercing) 19 HP 4 armor Close, Forceful, Near This is Orphina, Re-animat d by the magic of her Goddess, urthula. Urthula has remade her using hard metal as bone. The armor she wears is so heavily chain mailed, no piercing or slashing weapon can cut it. The areas of her armour that expose her body show human bones cast in reflective metal. Her eyes are a Smokey black. Instinct: To Imprison, kill, and command
- Possess others with its magic and offer them to her goddess Urthula
- When it casts a spell, it calls upon Urthula. As it’s champion, it may manifest chains to ensure someone. She can also cast a globe of shadow to make someone lose their position. She can sacrifice her limbs to attack players as the animate themselves with her magic.
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Black Bondage Goblin Group, Small, Stealthy, Devious Spears, nets, boomarang (d6 damage) 6 HP 1 armor Close, Near The Black Bondage Goblin is a vicious creature that is a Servant of Urthula. They have been trained by the more human disciples to pursue their foes with traps able to imprison their target. They speak in harsh hissing voices, and know common and Goblin. When they are approached by overwhelming odds, they prefer to take it in the butt. Instinct: To entrap, ensnare, and imprison
- Ensures and punishes with torture
- It has a net and boomerang that it throws to trip people
- They travel riding a bogon
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Shades children Group, Small, Stealthy, Devious, Intelligent Globe of darkness (d6 damage) 10 HP 0 armor Close, Ignores Armor Shades children are little amorphous creatures that reside in the Taebor forest. They are minions of Leghat, the forest demon. They are mischievous little buggers who stalk people in heir forest. They are intelligible creatures who typically try to find the best way to betray whomever they are stalking. They’ll steal people’s stuff, block their way, or make it harder to find a location. They also know some simple shadow magic, such as globe of darkness, shadow bag and a Blackbolt. Instinct: betray your plans
- Slips in unknown
- Listens to plans described by characters
- Takes away what the players needs and runs