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Clockwork Defender Group, Large, Organized, Construct Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor Forceful Special Qualities: Metal, Clockwork, Well-hidden weak spot "The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks
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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
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Skull Knight Group, Cautious Black Sword (d8 damage 2 piercing) 14 HP 4 armor Close when a paladin falls from grace and then dies without seeking atonement, dark powers can transform the once-mortal knight into a hateful undead creature. A Skull Knight is a skeletal warrior clad in fearsome plate armor. Beneath its helmet, one can see the the bare skull and gaping eye sockets. A Skull Knight also attracts and commands lesser undead, bet these minions are but worthless tools in the eye of a Skull Knight. Instinct: To serve the Powers Below.
- Lurk in the night.
- Call on undead servants.
- Slay any who dare challenge it.
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Sally Solitary, Intelligent, Hoarder Stomach Acid (d10 damage) 12 HP 0 armor Close, Ignores Armor, Near Special Qualities: Projectile stomachs Sally can fire multiple stomachs that can digest her enemies at long range. If you can get close enough to land a hit, though, she doesn't have much in the way of armor. Instinct: Digest people without touching them.
- Ingest humanoids with projectile stomachs.
- Attack from the shadows, avoid the light.