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Undead Pet Solitary, Tiny, Stealthy, Hoarder, Planar, Terrifying Diseased claws or beak (w[2d8-2] damage) 20 HP 0 armor Hand Special Qualities: Stench of rot
Pirate captains always have a pet. A bird, a cat, a dog, perhaps something exotic like a monkey. Sometimes the pet is cursed along with it's ship or captain. then you get an undead pet. Creatures as annoying as they are eternal, undead pets exist to serve as a nuisance or distraction, usually mimicking their owner. They can occasionally prove useful though in acquiring valuable objects a person can't reach. If you can then pry the object of desire your of the blasted thing's clutches! Instinct: To annoy with mimicry and thievery
- Steal an unattended valuable item, and take it out of reach
- Mimic it's owner in speech or deed.
- It cannot die, it just gets more annoying.
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The Ferryman Solitary, Magical, Stealthy, Devious, Intelligent, Planar Oar of bones (w[2d12] damage) 20 HP 4 armor Close, Ignores Armor Special Qualities: Anthropomorphic constant, cannot be destroyed
The Ferryman of the river of bones ferrys the souls of the dead across the river that separates the land of the living from the lands of the dead for the cost of a single copper coin. The ferryman can also be convinced to take the living to the lands of the dead, but he may require a greater price. The ferryman is not inherently hostile, but if you try to impede or circumvent his duty he will push you into the river of bones, where bone serpents will tear them to pieces and pick their bones clean. Instinct: Demand your price
- Ferry them to the lands of the dead for a copper coin
- Vanish and leave them stranded
- Touch of horrors
- When they defy your duty, push them into the river of bones
- Tell the location of a dead soul for the price of a frozen tear