-
Solitary, Large, Devious, Intelligent (d10+2 damage 3 piercing) 16 HP 3 armor Reach Special Qualities: There is only one punishment for crimes committed against the Dark Iron dwarves: death. Ancient tradition calls for the guilty to pay the blood price in the Ring of the Law by battling savage creatures gathered from across Azeroth. To date, it is unknown if anyone has ever survived this brutal crucible. Instinct:
-
Solitary, Huge, Devious, Intelligent (d10+5 damage 3 piercing) 20 HP 3 armor Reach Special Qualities: There is only one punishment for crimes committed against the Dark Iron dwarves: death. Ancient tradition calls for the guilty to pay the blood price in the Ring of the Law by battling savage creatures gathered from across Azeroth. To date, it is unknown if anyone has ever survived this brutal crucible. Instinct:
-
Hedrun the Creeper Solitary, Huge, Devious, Intelligent Razor Legs (d10+5 damage 1 piercing) 20 HP 3 armor Reach Special Qualities: Venom, Crystallic Chitin There is only one punishment for crimes committed against the Dark Iron dwarves: death. Ancient tradition calls for the guilty to pay the blood price in the Ring of the Law by battling savage creatures gathered from across Azeroth. To date, it is unknown if anyone has ever survived this brutal crucible. Instinct: To feed
- Spray pray with webbing (near)
- Inflict Paralysis with a bite
-
Anvilrage Warden Group, Intelligent, Cautious Dark Iron Sword (d8 damage 1 piercing) 6 HP 2 armor Close Instinct: To keep others locked up
- Entangle an intruder or escapee
-
Bloodhound Mastiff Horde, Tiny Snapping Jaws (d6-2 damage) 7 HP 1 armor Hand rawr Instinct: To feast
- Sniff out an intruder
-
Houndmaster Grebmar Solitary, Organized, Intelligent Dual Hatchets (b[2d10] damage) 12 HP 2 armor Close Grebmar Fleabeard's hounds are the only family he's ever known. Long ago, the orphaned dwarf began breeding canines to serve as companions and guard dogs. When the houndmaster isn't patrolling Blackrock Depths with his loyal beasts, he often treats them to the Grim Guzzler's finest Dark Iron ale. Instinct: To catch tresspassers
- Spur his hounds into a frenzy by letting blood
- Call hounds
-
High Interrogator Gerstahn Solitary, Magical, Devious, Intelligent, Hoarder Power Word: Pain (d8 damage) 12 HP 4 armor Close, Ignores Armor, Near The Twilight's Hammer cultist Gerstahn has always indulged in life's finer things: exotic foods, fine clothes, and gem-encrusted torture tools. Day and night, her prisoners' bloodcurdling cries echo throughout the Dark Iron clan's infamous Detention Block. Gerstahn proudly calls this horrific noise her symphony of screams, and she is always eager to add another voice to the chorus. Instinct: To pry secrets from her enemies
- Fill a mind with terror
- Burn a spell from someone elses memory
- Share stolen secrets, pray on doubts
-
Adult Abyssal Dragon Solitary, Huge, Intelligent, Cautious Massive Claws (b[2d10+7] damage) 24 HP 4 armor Reach, Forceful Special Qualities: Amphibious, Boiling Blood, Make several hard moves A species much debated wether an actual dragon or not. A large sea creature covered in hardened black skin, small flickering lights dotting the length of its body, fins twist in anticipation as it raises its massive jaw and its huge empty eyes gazes at you. Scholars hypothesize that these creatures might act like deep sea magma vents, providing warmth and there-fore the posibility of life in evne the deepest recesses of the sea. Instinct: to amass power
- Bellow forth scalding steam
- Have blood burst forth in boiling geysers
- Distort the senses of the living
- Make a deal saving its life
-
Abyssal Dragon Whelp Group, Large, Cautious, Terrifying Jaws (d8+2 damage 1 piercing) 10 HP 2 armor Special Qualities: Amphibious, Boiling Blood, Mucus Layers A species much debated wether an actual dragon or not.These creatures are more fishlike than reptillian, and lack much of the general impressiveness of dragons. Their skin is pale and semi-transparent, their eyes are huge baubles, the jaws large and filled with syringe-like teeth, and these creatures even lack the iconic wings of the dragons, having gills and fins instead. But what they do have in common is their cunning, patience and the scope of their ambitions. Scholars hypothesize that these creatures might act like deep sea magma vents, providing warmth and there-fore the posibility of life in evne the deepest recesses of the sea. Instinct: to grow in power
- Bellow forth scalding steam
- Have blood burst forth in boiling geysers
- Wiggle and slip away
- Whine and call out to it siblings
-
Slave herd Horde, Intelligent Weight of bodies (d6 damage) 3 HP 0 armor Close Like wild animals they are, poor emancianted frigtened things. The huddle about in large clusters trying only to get by and survive their masters fury Instinct: to be left alone
- Push and shove
- Single out outsiders, call out their presence
- Get into harms way