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Barghest Group, Devious, Intelligent, Planar Bite and Claw (d6 damage) 6 HP 2 armor Close Spell-Like Abilities: At will—blink, levitate, misdirection (DC 14), rage (DC 15); 1/day—charm monster (DC 16), crushing despair (DC 16), dimension door. DR5/Magic Instinct: To grow stronger by feeding
- Devour body and soul
- Double size after feeding 3x.
- To vanish without a trace
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Wood Caller Group, Magical, Intelligent, Planar Splinter barrage (d10 damage) 10 HP 1 armor Close, Near From the dawn of the wood, we were there. Man has pushed against our forest boundaries. We're here to push back Instinct: To recapture territory for the forest spirit
- Command wood spirits
- Summon Wood Elemental
- Elemental resistance
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Mandragora Beast Solitary, Large, Hoarder 5” fangs (d10 damage 1 piercing) 16 HP 1 armor Far Special Qualities: Sleep moan (twice as effective vs. Dwarves’j Just your average Cave Lizard here. Move along, nothing to see. Mind the sticky, crystalline web strands, though. And please, step over the cocooned Dwarf. Instinct: To catch and cocoon
- Wail them to sleep
- Spin a sticky, crystal web
- Sniff out treasure
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Death Pistil Horde, Tiny, Stealthy, Devious, Alien Organism, Psychic Sharp, piercing tubes (d4-2 damage 1 piercing) 3 HP 0 armor Hand, Ignores Armor Special Qualities: Appear as a common plant or flower Where we come from, hunting is hard. The prey there has psychic defenses (which we honed for them!). But here, here, the prey willingly offer themselves up. All we need do is present ourselves as something pretty, fragrant, or useful. They bend down to gather us. We strike. Hurts a little. At first. Then you get sleepy. Down you go. Dinner time. One blood sack, served fresh. Instinct: To incapacitate and devour
- Read your mind; create something that appeals to you,
- Hide within a bouquet of plants
- Inject you with sleep poison.
- Attach and drain the blood of the unconscious (d6/turn)
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Xogroth's thralls Group, Small, Magical, Devious, Construct, Terrifying Small, puncturing, paralytic fangs (d4 damage) 6 HP 1 armor Close, Near Special Qualities: Iron Will (immune to charms and other mental effects), Muddled target: rotting, melded anatomy We used to be several things. Now, we are one. The discarded pieces of Xogroth's meals, welded together by his viciousness and power, sent forth into the world, amorphous, seeking more of ourselves. Instinct: To serve until it falls apart
- Seek out food for the master
- Unerring location: Once bitten, we (and Xogroth) will always know where you are
- Paralyze and prepare them for delivery.
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Xogroth Solitary, Large, Divine, Intelligent, Planar, Terrifying Iron Grip (d10+4 damage) 18 HP 1 armor Forceful, Ignores Armor Special Qualities: Glimmering, oozing flesh It must feed. It must. That's all it does. That's all it will do. Hide? It has no need to hide. If you don't go to it, it will come to you. Instinct: To feed
- Squeeze out your mortal soul
- Hideous Gaze: Defy Danger (WIS) or tremble in Fear
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Firebug Group, Small, Magical Fire magic (d10 damage) 6 HP 1 armor Close, Ignores Armor, Far Special Qualities: Impervious to flame We do not remember how we got here, or why we were sent. But we will make fire, and feed on it. We feed, then rest, then feed again. We are haunted by memories of a mortal life, but they are shadows. We will not be stopped. Instinct: To set fires, then eat the heat.
- Feed off the flame
- Ignite combustibles
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The Madman in the Tower Solitary, Magical, Divine, Intelligent, Terrifying Razor sharped teeth and talons (d10+4 damage 1 piercing) 16 HP 4 armor Close, Near Special Qualities: Draw strength from your blood, Flayed, flopping, flesh tendrils My people did me wrong. They sent me to death, flayed my flesh. I begged for vengeance. Breddith heard me. He brought me back, so that I could deliver him endless, bloody sacrifice. First, my people. All of them. I slay them, store them, filet them. Drop by drop, my thirst is sated. But only for the moment. The master demands rivers. I will swim in them. Instinct: To offer blood to Breddith
- Put the flayed dead into slow-dripping stasis
- Cast a bloodletting spell
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Red Lotus Gang Member Group, Stealthy, Organized, Intelligent Hidden knives (d6 damage) 6 HP 0 armor Close, Near Special Qualities: Appear completely harmless Obviously, you've mistaken me for someone else. I wasn't even aware there was an assassin's guild! Instinct: To plan someone's demise
- Exploit secrets for the master
- Assume a clever facade
- Contact the network
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Rektr Rashaal Solitary, Stealthy, Intelligent, Hoarder Sharp, poisoned blade (d10 damage 2 piercing) 12 HP 3 armor Close, Near Ethics? Come on. A job is a job. Some may deserve to die, others not. The world is run by those who can pay well. As long as that's how it is, there'll always be someone like me. Instinct: To take a life for pay
- Flawless Assassination
- Blend in