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Sleeping Tree Fiend Solitary, Huge, Stealthy Grasp with branches (d10+3 damage) 20 HP 1 armor Reach The most ancient of trees that have survived in the twisted madness of places of power can slowly grow into a sleepy consciencness. This creature drifts towards the sources of great power to feed. Many a poor villager on the edge of great forests have gone looking for wood and ended up awaking one of these slumbering gaints turning them to Awakened Tree Fiends who rampage until at last they return to peaceful sleep. Beware carrying magical artifacts through the woods for you do not know if a tree will reach out and drain the power from it. Instinct: Feed on places of power
- Grasp and drain passersby
- Looks like any other tree
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Awakened Tree Fiend Solitary, Huge, Terrifying Branch/Root Stomp (d10+5 damage 3 piercing) 24 HP 1 armor Reach, Forceful, Messy Special Qualities: Scream in anger While most tree feinds shuffle to places of power while dreaming, if one is roused from its slumber the hatred for the world it now faces reverberates through the very air. Only once it has ventred its rage will it fall back into its endless slumber. Instinct: To destory
- Rampage through the enviroment
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Kobold Ritualist Horde, Small, Stealthy, Intelligent, Organized, Magical Cone of dragon breath (d6 damage) 3 HP 1 armor Close, Near, Reach Special Qualities: Dragon Connection These ritualistic kobolds live to serve their dragonic masters, doing all in their power to further it's aims. A kobold that serves their master faithfully will be first awarded the magics and that pool will grow with their faithful service and the masters own power. Master: Black, Copper (Acid), Silver, White (Cold), Brass, Bronze, Gold, Red (Fire), Amethyst (Force), Blue (Lightning), Green (Poison), Emerald (Psychic), Crystal (Radiant), Sapphire (Thunder), Topaz (Necrotic), Instinct: Serve dragons
- Lay a trap
- Call on dragons or draconic allies
- Awaken the enviroment
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Vine Mephit Group, Small, Stealthy, Devious Claws (d6 damage) 10 HP 0 armor Close Special Qualities: Wings This small humanoid creature formed of entangled vines and leaves with thin, leathery wings, small horns, and a mischievous smile Instinct: To trick and trap
- Cause vines to grow ensnaring its victum
- Claws entangled creatures
- Drags/Suspends entangled creatures
- Blends into their enviroment
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Magma Mephit Group, Small, Stealthy, Devious Breathe, Claws (d6 damage) 10 HP 1 armor Close, Near Special Qualities: Wings This small humanoid creature formed of magma has thin, leathery wings, small horns, and a mischievous smile. Instinct: To trick and trap
- Breathe out a cone of flame igniting those around it
- Explodes into a burst of lava
- Blends into their enviroment
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Smoke Mephit Group, Small, Stealthy, Devious Claws (d6 damage) 10 HP 0 armor Close Special Qualities: Wings This small humanoid creature formed of smoke has thin, leathery wings, small horns, and a mischievous smile. Devious, reduce its damage die size by one, write a move about why it’s dangerous? Instinct: To trick and trap
- Breathe out a cloud of poisonous smoke
- Burst into smoke cloud and reform in another nearby location
- Blends into their enviroment
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Ice Mephit Group, Small, Stealthy Breath (ignores armour), Claws (1 piercing), d8 damage 10 HP 0 armor Close, Near Special Qualities: Wings This small humanoid creature formed of ice has thin, leathery wings, small horns, and a wicked smile. Instinct: To trick and trap
- Breath out a jet of icy shards
- Burst into cloud of snow flakes and reform in another nearby location
- Blends into their enviroment
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Dust Mephit Group, Small, Stealthy, Devious Claws (d6 damage) 10 HP 0 armor Close Special Qualities: Wings This small humanoid creature formed of dust has thin, leathery wings, small horns, and a mischievous smile. Instinct: To trick and trap
- Breathe out a cloud of blinding dust
- Burst into dust cloud and reform in another nearby location
- Clawing foes from ambush
- Blends into their enviroment
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Kalarel the Vile Solitary, Divine, Magical, Intelligent Spell attack (d10+2 damage) 12 HP 0 armor Close, Near, Far Instinct: Summon Thing
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Mimic Solitary, Small, Stealthy, Amorphous Bite (d10 damage) 15 HP 1 armor Hand Special Qualities: Shapeshifter These amorphous shapeshifters lurk in the odd corners of the world where they lure in prey by shifting into things of value. Once something reaches out and touches the mimic these creatures attack whatever is contacting it and consume it. Their skin is sticky holding those that touch them. Instinct: To consume
- Shapeshift into valuables
- Adhere and attack