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The Beguiler Solitary, Stealthy, Magical, Devious Blade (d6 damage 1 piercing) 12 HP 2 armor Close, Near A magic-trained spy or agent, a deft dagger-man, and adept in the casting of simple illusions and enchantments. Instinct: Come out on top
- Lie without raising suspicion
- Conjure a convincing illusion (sound and sight)
- Ensnare a vulnerable mind
- Provoke opponents into making reckless attacks
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Mi-go Group, Magical, Organized, Intelligent, Cautious, Hoarder, Planar, Terrifying, Amorphous Pincers (d8 damage) 13 HP 2 armor Close Special Qualities: flight, weird science, tremorsense, immune to vacuum, immune to cold, alien fungoid biology These membrane-winged creatures somewhat resemble lobsters in that they have many legs, feelers, and eyestalks, and forearms that end in pincers. Though they appear to be crustaceans, they are actually fungus creatures. Mi-go are immune to the effects of cold, dark, and vacuum, and can fly across interstellar space. They cannot speak, but communicate by changing the colors of their brain-like heads, and they can approximate human tongues in buzzing, insect-like voices. Instinct: Experiment
- Fly into the sky to drop them from a height or take them so high that their lungs burst.
- electric gun (stun or 1d10), activate bio-armor (3 armor)
- mobilize mi-go or release ghastly experiment
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Tuatara, Giant Group Snapping chomp (b[2d8] damage) 6 HP 2 armor Close Special Qualities: Tremorsense: 60 ft An 8-foot-long lizard that looks like a cross between an iguana and a toad is the giant tuatara. White spikes along its back protrude from olive-colored, pebbly hide. Tuataras have a temperature-sensitive membrane over their eyes which, when lowered, allows the lizards to “see” in total darkness. Tuataras love to hunt small animals at night and sleep during the day. They aggressively attack people who wander too close to their lairs. Although these lizards can be trained to attack, the spines along their backs make them poor mounts. Instinct: Hunt for food
- Grasp in jaws
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Carrion Crawler Group, Devious Wiggly face tentacles (d4 damage 2 piercing) 6 HP 3 armor Close Special Qualities: Walk across ceiling, walls Carrion crawlers strongly resemble a cross between a giant green cutworm and a huge cephalopod. They are usually found only in subterranean areas. The carrion crawler is, as its name implies, a scavenger, but this does not preclude aggressive attacks upon living creatures, for that insures a constant supply of corpses upon which to feed or for deposit of eggs. The armored head of the monster is well protected, but its body is somewhat softer. A carrion crawler moves quite rapidly on its multiple legs despite its bulk, and a wall or ceiling is as easily traveled as a floor, for each of the beast's feet are equipped with sharp claws which hold it fast. The head is equipped with 8 tentacles which flail at prey and wiggle into armor; each 2' long tentacle exudes a gummy secretion which when fresh, will paralyze opponents (lasting for a few seconds, or removed by curative magic). Instinct: Eat flesh
- Paralyze with its face tentacles
- Messily chew on helpless prey
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Deinogalerix Group, Small Jagged teeth (b[2d8+2] damage) 10 HP 1 armor Close Special Qualities: Echolocation, Rabid rage Deinogalerix has a long, thin, conical face, small pointed ears, a lengthy, tapering tail and long hairs. Like its smaller shrew relatives, it has a rapid metabolism and is constantly hungry. While it mainly feeds of smaller vermin, the beast has little sense of scale and will attack anything it perceives as a threat. Unlike most mammals but like some shrews, deinogalerix is venomous. Its venom is not conducted into the wound by fangs, but by grooves in the teeth. The venom contains various toxic compounds, and the contents of the venom glands are sufficient to kill a healthy human. Instinct: Kill invaders and eat
- Envenom with terrible teeth
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Cavern Crawler Group, Stealthy Bite (d8 damage) 6 HP 2 armor Close Special Qualities: Climb walls and ceiling This creature appears to be a mix of giant centipede and slate-gray iguana.
Cavern crawlers are subterranean creatures that make their lairs in narrow pits and shafts, feeding on cave rats, monstrous centipedes and spiders, and other such underground denizens. They are feared by subterranean dwellers for their toxic bite which causes its victims to become delusional or lost in deep dark cavern recesses. A cavern crawler attacks from ambush, clinging to stalactites or overhangs and dropping on its unsuspecting prey. The target is subjected to repeated bites and dragged to a safe place before being devoured by the cavern crawler. Instinct: Bite repeatedly- Sicken and confuse with a bite
- Prowl through the stalactites.
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Scarab, Giant Group, Large Barbed legs and razor mandibles (d8+4 damage 2 piercing) 10 HP 3 armor Forceful Special Qualities: clumsy flight, quick burrowing This glossy beetle is the size of a cow, and has a hard, blue-black carapace spattered with dust and dung.
These massive beetles are a threat to ancient tombs as they chew their way through the interred. Some say scarab beetles’ connection with the dead gives them powers greater than those of normal beetles, but any evidence of this has yet to been proven true. Merchants claim powdered scarab is an essential element in magic that protects against death effects. Instinct: Eat flesh and bone.- Chew away armor
- Burrow through stone
- Gnaw deep into the wound
- Inflict filth fever
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Zhyen Horde, Tiny, Intelligent, Planar, Construct Elemental touch (w[2d6-2] damage) 7 HP 0 armor Hand, Ignores Armor Special Qualities: Created by jinn from the elements This little person resembles a storybook genie. They float in midair, barely a foot tall but possessing no legs with which to determine their true height. Wisps of elemental light trail from their eyes, and they bow their turbaned head, ready to serve.
The zhyen is a minor type of genie. Curious beings, they can most often be found freely wandering their home plane in the service of jinn, but occasionally wind up in the mortal world to serve as servants or messengers to more powerful beings. Once drawn from their home plane, a zhyen will often seek ways to stay beyond the duration of the magic that brought them, astounded as they are by the diverse wonders of the mortal world. Instinct: Persist in the mortal world- Perform magical trickery
- Resist the elements
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Human Centipede Solitary, Huge, Terrifying, Construct Flailing limbs or rib-mandibles (d8+3 damage) 28+ HP 0 armor Reach Special Qualities: Necromancy at it most perverse, Made of gory corpses The hideous creation of a crazed necromancer, this creature appears as a centipede made of dozens of human bodies connected chest-to-back. It will attack with its flailing limbs and by running and curling itself around victims. From the front and rear end protrudes the ribs of that segment's corpse, which attempt to grasp, slay, and attach to any human-sized torso.
Each corpse of the creatures segmented body has 1d3 HP. Killing the front or rear corpse segment simply causes them to fall away, revealing another maw of ribs for it to chomp with. Destroying one of the middle bodies will cause the creature to split into two creatures, each with posterior and anterior mandibles. Assuming split human centipedes survive combat, they will attempt to rejoin again into one creature. Instinct: Assimilate and grow
- Attach and absorb replacement corpse-segments
- Attack from both ends
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Arachnoid Flesh Golem Solitary, Construct, Terrifying Mandibles (d10+4 damage) 16 HP 1 armor Close, Messy Special Qualities: Climb walls and ceiling, Vulnerable to fire A freaking spider made of gory human body parts! Instinct: Destroy intruders
- Belch veiny webbing