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Corpse Gatherer Group, Huge, Magical, Divine, Intelligent, Terrifying, Amorphous Slamming, pounding and grabbing (d8+5 damage) 30 HP 5 armor Reach, Forceful, Ignores Armor Special Qualities: Soul binding, It is made from animated grave earth and corpses The corpse gatherer arose from the burial of a sentient undead creature in unsanctified ground near many other corpses... They feast upon dead flesh but are more than willing to create fresh corpses... They are. It evil in and of themselves, but they may contain the souls of evil creatures trapped for as long as the gatherer remains formed... Instinct: Gather (or create) corpses
- Spawn zombies
- Smash things
- Engulf grabbed enemies
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Sand Shark Group, Tiny, Devious Biting (d4-2 damage) 6 HP 2 armor Hand Special Qualities: Stinging tentacles Instinct: Fiercely defend territory
- Lurk in the sands
- The bite is only to allow the tentacles to wrap around their prey...
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Hephaestus Guardian Solitary, Huge, Magical, Divine, Cautious, Construct, Amorphous Magma Bombardment (d12+7 damage) 33 HP 6 armor Reach, Forceful, Near Special Qualities: Magma Possession, Obstinate defence Instinct: Defend Geothermal plant
- Possess Lava
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Hyperspatial Guardian Solitary, Huge, Magical, Devious, Intelligent, Planar, Construct, Amorphous (b[2d8+5] damage 3 piercing) 31 HP 7 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Hyperspatial presence, Transfers material between the gateway and research centre Uses the fourth dimension to hide and attack from strange angles Instinct: Guards research centre
- Guard the Abyss
- It can teleport you to higher depths instantly causing decompresison sickness
- Uses the fourth dimension to hide and attack from strange angles
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Ghost Leviathan Solitary, Huge, Magical Biting (b[2d8+3] damage 1 piercing) 20 HP 1 armor Reach, Ignores Armor, Far Special Qualities: Aquatic Instinct: Prowl the deeps
- Haunt the precipice and mushroom forests
- Electric burst
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Corvidea swarm Horde, Tiny Beak and claws (d4-2 damage) 3 HP 0 armor Hand Instinct: It defends its town
- Swarm attackers
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Reefer Whale Group, Huge, Devious Ramming, stinging (passive) (d6+3 damage) 14 HP 3 armor Reach, Ignores Armor Special Qualities: Reef shell Its a reefer whale - about the size of a mink whale, but with a reef growing on its back (not neccesarily coral!) Instinct: Protect its young
- Grow reefs on its back
- Poisonous secondary creatures
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Barbarian Horde (Rearguard) Horde, Huge, Intelligent, Hoarder, Organized Spears and Axes (d6+5 damage) 11 HP 1 armor Reach The Rearguard arrive to support the vanguard after the defences have been softened. The Vanguard swarm the defences, occupying them while the rearguard form a wedge and attack the weakest point "For Fun" When arriving: lead player rolls+nothing 10+: The rearguard cannot arrive: why not? 7-9: The rearguard are delayed: describe why. -6: choose 2: >The rearguard arrive in larger numbers than expected! >The rearguard arrive with heavy troops! >The rearguard arrive from an unexpected direction! Instinct: To crush their enemies, to see them driven before them, and to hear the lamentation of their women
- Reinforces the vanguard!
- Retreat and regroup!
- Form a Wedge!
- Attack the Weakpoint!
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Barbarian Horde (Vanguard) Horde, Huge, Organized, Intelligent Axes, Clubs, and Slings (d6+3 damage) 15 HP 0 armor Reach, Near It organises into larger groups it can call on for support. Fond of swarming the front lines, while the rearguard advance in a long wedge to pierce the weakpoints Instinct: To crush their enemies, to see them driven before them, and to hear the lamentation of their women
- Weakens Defences
- Summon the rearguard!