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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
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Skeeblin Group, Small, Construct piercing bite (d8+2 damage 2 piercing) 6 HP 3 armor Close Special Qualities: hovering flight, aerial avoidance, a grotesque goblin mutation It's immediately obvious that skeeblins aren't some natural variety of atrocity, but are instead an intentional transgenerative mutation of goblins mixed with some sort of midge or mosquito. As such, they resemble grotesque, bug-eyed goblins with a slimy black carapace, and a set of obnoxiously loud wings. Worst of all, they have a saber-sharp proboscis where their nose should be, which seems to be their tool of choice when deciding to attack and bleed out any warm-blooded creature. Usually found in small swarms, they don't venture far from their boggy, humid dens, and are rarely found without some other goblin infestation nearby. Who bred these horrors is anybody's guess, but they're a terrible nuisance to livestock. Instinct: To drink blood dry
- Buzzes or scampers out of reach
- Lunge and sting