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Magical Golem Defender Group, Large Fists (d8+3 damage) 18 HP 3 armor Forceful, Reach Special Qualities: Hidden weak spot A magical guardian set to defend a specific place. Instinct: To destroy intruders
- Soldier on, ignoring all damage until the last
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Evil Mage Boss Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder Spell matching its domain (1d10 damage) 16 HP 4 armor (magical) Close, Reach, Ignores Armor, Far A template for a simple boss mage. Instinct: To gain more power by exploiting the arcane
- Cast a powerful spell from their domain
- Cast spells from their domain
- Crowd control spells matching their domain
- Reveal an unwelcome magic trinket
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Cultist scout Group, Stealthy, Divine, Organized, Intelligent Simple dagger (d4+2 damage) 6 HP 0 armor Close A cultist scout, having a mission to fulfill from its cult. Instinct: To spread the cult's following or sacrifice the opposing force to its god.
- Perform rituals
- Hidden blade
- Quick spell-like ritual for sending a message to other cultists