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Elf Blood Warrior Group, Magical, Devious, Intelligent, Cautious Sword and Spell (d8 damage) 10 HP 2 armor Close, Near Instinct: To sacrifice or convert to their religion
- Spread their doctrine
- Unleash Blood Magic
- They fight in an organised well trained group
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Crab Beast Mother Solitary, Huge Tentacles and Pincers (d10+7 damage) 24 HP 3 armor Reach, Forceful A massive crab like beast that wades in the water and doesn't seem to move. It lives in caves and feeds off strange magical energies. It will defend its hive and its children to the death. Instinct: To Crush Intruders
- Defend its hive
- Try to crush its enemies
- Spit disease at the enemy
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Gryphon Group, Large Claws and Beak (d8+2 damage) 10 HP 0 armor Special Qualities: Huge eagle wings Usually peaceful and calm beast but quickly become defensive of their pack and their young. Strong and majestic beasts that use flight for to travel great distance and are omnivores. Instinct: To protect the pack and hunt
- Launches itself at opponents or attack with beak and claws when on the ground
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Death Knight Cobalt Solitary, Magical Great sword d12 +1 Piercing 25 HP 4 armor Close, Forceful Instinct: To kill for coin
- Strike with his great sword
- Wield dark magic
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Plains Drake Solitary, Large Claws and Fire (b[2d6] damage) 16 HP 2 armor Near A large serpent like beast with a light brown colored scales. It looks like a dragon mixed with a lizard, it has no wings and crawls along in a reptile like fashion. These beasts wander grassy plains hunting down any animals that cross their path. They devour things with speed. Instinct: To hunt
- Fire breathing and huge dragon claws
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Sewer Crab Warriors Group, Large, Cautious Crab Claws and Gaping Mouth (d10 damage 2 piercing) 8 HP 4 armor A large bipedal crab with a huge armor body and large claws. It has a gaping maw that opens up and unless tentacles and razor bladed teeth. It's teeth and pinching claws can cut through steel and stone. They are highly defense of their homes and young and live in deep wet areas. Instinct: To Protect Itself
- Drive opponents away from their home
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Druid Cult Commander Solitary, Magical, Intelligent Weapon Attack (d8 damage),Controlling nature (d10 damage),Transform into a beast(d10+3 damage) 12 HP 4 armor Close, Ignores Armor Higher up in the drudic cult that can transform into large and strange beast to fight. They command their cultist followers and have more power then the standard cult member. They have the same objective as the other members to follow the law of their leader Corthax. Instinct: To command the cult
- Morph into beasts and control nature
- Take the form of violent beast or unless nature as a weapon
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Dark Nature Wolf Group, Small Claws and teeth (d6 damage) 5 HP 0 armor Close Snow white wolves that attack humanoids aggressively with no regard for themselves. Their eyes glow a bright green and their mouths froth with a strange green foam. Instinct: To kill
- Bite and rends with claws and teeth