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Most Recent Creation
Spore Carrier Solitary claws (d10+4 damage) 12 HP 1 armor Close, Forceful Depending on the age of a spore carrier its looks may range from a dead or half living humanoid, with greying or greenish markings around it's mouth and/or nose to a fully animated moldy furred beast that shambles, slashes with rage or bellows forth infectious spores in a noxious cloud. Its blind rage lashes out at any living thing - growing from its confused vegetable-animal mind hungry for fresh organic hosts and feverish revenge. Complete transformation requires a week of incubation in damp and dark conditions and does not discriminate between the living and the dead. Instinct: to consume
- Bellow forth Spores - infecting those around it
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Most Recent Up-vote
Watuni Guardian Group (2), Large Halberd or Falchion & Shield (d8+1 damage) 14 HP 5 armor Forceful, Reach, Near Special Qualities: Act in Concert, Selfless, Honour Bound, Devine Regeneration If you thought that stopping the ritual was going to be as easy as knifing the cloaked figure weaving glowing runes in the air, think again. These hulking monsters - half human, half snake, aren't gonna let you get anywhere near their inner sanctum. Whether projecting an entrance or the ceremony itself these guardians always come in pairs who will act with ferocity and uncanny timing that make you think their minds are linked, because well they are. Instinct: Protect the Nest
- block, guard or stall
- defend or interrupt
- give advantage to partner