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Fitzgerald's Golem Solitary, Large, Intelligent, Construct Fists (d10+2 damage) 15 HP 6 armor Forceful For hundreds of years, the concept of Golems have been just a thing of myth and legend. There have been no credible accounts of one actually existing. And yet, Arthur Fitzgerald managed to create one. Using ancient dwarven tomes and his vast amount of wealth, he built and brought to life this large, powerful golem, just to prove that he could. But it refused to obey him, and attacked. Arthur survived the encounter, but the Golem escaped capture. It roams the countryside now, wreaking havoc wherever it goes. It's biding its time, waiting and learning, to finish him off. Instinct: To seek revenge on its creator
- Rip things in half
- Crush
- Fling
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Hakizi Solitary, Magical, Divine, Intelligent, Cautious Ice blast (d10+2 damage) 15 HP 5 armor Close, Ignores Armor, Near Hakizi is an orcish prince who was imbued with the powers of the goddess of winter 700 years ago. He is not quite a god, but not quite mortal either. He can command the elements of ice and cold, as well as wield a sturdy blade. Instinct: Keep the Machine Going
- Blade Strike
- Ice Armor
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Matwah Solitary, Stealthy, Intelligent, Cautious Bow and Arrow (d8 damage) 8 HP 1 armor Close, Far Matwah is unusual for a dwarf, as he prefers to keep his distance and rain poisoned or flaming arrows down on his foes. If he realizes he is outmatched, he will not hesitate to flee and fight another day (or from the shadows). Instinct: Disrupt order Instinct: Disrupt order
- Poison
- Cheap Shot
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Hand of Ildos Horde, Stealthy, Intelligent Dagger (d6 damage) 5 HP 1 armor Close, Near The Hands of Ildos are an elite band of spies and assassins, serving Ildos, the God of Trickery and Chaos. They're smarter than your average mooks. Instinct: To Disrupt Order
- Sneak Attack
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Bertio Solitary, Intelligent, Stealthy Dirk (d8 damage) 12 HP 2 armor Close, Near Bertio is a skilled assassin in the Hands of Ildos. He is quick on his feet and does not make risky moves. If he realizes he is outmatched, he will not hesitate to flee and fight another day (or from the shadows). Instinct: Disrupt order
- Quick Slash
- Flash Powder
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Tocta Solitary, Magical, Intelligent Energy Strike (d10 damage) 12 HP 4 armor Close, Ignores Armor, Far Tocta is a witch skilled at using augmented magic she derives from mystical ink that is tattooed on to her arms. She is cunning and nimble. If she realizes she is outmatched, she will not hesitate to flee and fight another day (or from the shadows). Instinct: Disrupt order
- Glide
- Manipulate objects
- Magic shield
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Living Statue Group, Construct Marble Fists (d8 damage) 5 HP 6 armor Close These marble statues were carved by a skilled artist to resemble various historical figures and heroes of ages past. Originally just mundane statues, they eventually became sentient after prolonged exposure to malicious magical forces. They continue their sedentary ways unless magical beings are present, in which case they attack. Instinct: Destroy Magic
- Pose
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Poltergeist Solitary, Magical, Stealthy, Terrifying Hurl objects telekenetically (d10 damage) 12 HP 4 armor Close, Far Special Qualities: Insubstantial Deep inside the sprawling Aldwin Manor, this entity sulks and broods in the dark, twisted hallways and long abandoned rooms. It is comprised not of souls themeslves, but the feelings and memories of them. Anger, hate, fear, and jealousy all churned together in an unholy brew over a century have produced this incomprehensible ghoul. There is a dark core to it that will test one's sanity if looked upon. It is docile when alone, but lashes out dramatically and seeks to destroy the living, when encountered. Instinct: To Rage
- Inspire intense feelings of anger and fear in those nearby.
- Exert control over other supernatural beings nearby.
- Use illusions to frighten and confuse.