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Dark Elf Duelist Solitary, Stealthy, Devious, Intelligent, Cautious, Terrifying Bone rapier (b[2d8+2] damage 1 piercing) 12 HP 4 armor Close, Near Special Qualities: Eight eyes. Blood-dyed shadow skin armor. Malicious smile. Dark elven duelists graduate from one of the myriad fencing academies located in the Under. They generally affiliate with one of the seven baronies and engage in duels on their baron's behalf. These duelists fight with bone rapiers that are grown and cultivated within their bodies. There are few sights more chilling than a dark elven duelist, clad in blood-dyed shadow skin, and bearing a glowing rapier made of bone. Instinct: Kill
- Challenge and kill
- Hurl webs and egg sacks
- Acrobatic slice
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Cloud Spider Group, Large, Stealthy, Terrifying Fangs (d8 damage 1 piercing) 10 HP 3 armor Near, Far Special Qualities: Giant Spider. Blue Carapace. Instinct: Scuttle and attack
- Scuttle
- Ensnare with webs
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The Vox Group, Stealthy, Magical, Organized, Terrifying Dagger (d6 damage 1 piercing) 10 HP 0 armor Close Special Qualities: No face. Just a giant mouth. The Vox is the voice of the Sleepless One in Mort Tanis. They march through the streets shrouded in purple cerements and utter ridiculous decrees that the Sleepless One conveys to them telepathically. Individually, they aren't strong, but they possess a psionic attack which causes incredible pain. They fight in groups, if they're backed into a corner, but they prefer to rely on soldiers to do the fighting for them. Instinct: Enforce
- Enforce the Sleepless One's Decrees
- Divide and Conquer
- Psionic Attack
- Legions
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Horror Group, Stealthy, Terrifying Claws (d8+4 damage) 6 HP 1 armor Close, Forceful Special Qualities: Stuff of Nightmares Nightmares incarnate, Horrors prowl the streets of Mort Tanis in small groups and attack its citizens. Larger Horrors are known to hunt on their own. Their sharp teeth and claws rend and tear. Although no one is certain where they come from, it is whispered that the Sleepless One devours dreams and turns them into walking nightmares. Instinct: To mutilate
- Skulk and Terrify
- Spring From Shadows
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Ronin Solitary, Intelligent, Cautious Katana and tail (b[2d12] damage 2 piercing) 16 HP 5 armor Close, Near These solitary, bipedal reptilians hearken from a feudal land far across the ocean. Their bodies are covered in thick, crimson scales. They are taciturn, eremitical swordsman bound by a harsh code of conduct. They acquire little in the way of material possessions, and seem concerned with nothing other than their oaths, and maintaining the sharpness of their ornate blades. In battle, Ronin utilize a fighting style that employs lethal swordsmanship and the use of their thick, muscular tails. Instinct: Follow the warrior's code
- Fight with honor
- Word is law
- Never let slight go unpunished
- Better to die than to flee
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Lurker Group, Large, Terrifying Barbed tentacles (d8+4 damage 1 piercing) 10 HP 1 armor Forceful, Reach, Near, Far Special Qualities: Barbed tentacles. Eyes ringing mouth. Foul smell. Lurkers are massive, tentacular monstrosities that haunt severs and water-choked caverns. Their rubbery hide is annoyingly resistant to blade, arrow, and spell. Their barbed tentacles choke, eviscerate, and crush multiple opponents at once. Their most horrifying attribute, however, is the giant maw that has devoured many unfortunate adventurers. Their jaws are strong enough to bite a man in half; the serrated, incurving teeth tear and flay. The eruption of eyes that ring gleam with malice. Worse still, the smell that bubbles from that unholy orifice is known to water eyes and provoke retching. Lore suggests that these abominations were created by an insane sorcerer to protect a fabled treasure. Instinct: Hunt and devour
- Hide in sewers
- Stay submerge and ambush
- Eat their own
- Drown and save for later
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Ghost Elf Group, Stealthy, Hoarder Curved blades (d8 damage 2 piercing) 6 HP 1 armor Close Thin, angular, and flesh the color of bone. Ghost elves flit and dart like quiet shadows, smiling as their curved blades slash through chain and flesh alike. They make no permanent homes that anyone is aware of. Some think they lurk in hidden caverns, swamps, and high in the mountains. It is rumored that they worship some elder thing slumbering within a block of ice. No one knows what they want, or where they come from, but many believe that they are not elves at all, but something older, and far more terrifying. Instinct: To eviscerate
- Move like a whisper
- Divide and Conquer