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Monsters by Kkhhaaooss

  • Sand Skate swarm, Small
    bite (d6 damage 1 piercing) 3 HP 1 armor
    Close
    Special Qualities: camouflage

    Groups of 5-20 hunt their territory, striking at anything that moves on the ground above them. Instinct: to hunt

    • detect vibration
    • swim through earth
    • hobble
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Waspen worker Horde, Small, Organized, Intelligent
    bite (d4 damage 1 piercing) 3 HP 2 armor
    Close
    Special Qualities: wings (flying), venomous sting (single use)

    Smaller, more common waspen. Forage in groups of 5-10, but many groups may be in proximity of each other. If they sting, they may die. If they don't die, they will be rejected by the colony. Instinct: to feed the colony

    • alert guardians
    • swarm a threat
    • collect items of interest for the queen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Waspen queen Solitary, Large, Devious, Intelligent, Hoarder
    ghost sting (d8 damage) 12 HP 2 armor
    Ignores Armor, Far

    Humanoid wasp queen. Hoards "treasure" (anything of interest brought back by workers) and breeds. Never outside the hive (in underground tunnels or cave systems) except when the colony moves. Very clever. Known to make deals with other intelligent beings. Instinct: to expand the colony

    • command all wasp-like creatures
    • distracting dialogue
    • ghost sting (magical, causes pain and sickness
    • call the swarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Waspen Commander Solitary, Organized, Intelligent
    claws (d6 damage 1 piercing) 3 HP 2 armor
    hand, messy
    Special Qualities: wings, venomous stinger, pheromones

    Larger battle commanders. Usually command guardians and workers. Only directly engage if necessary. Pheromones control any lesser waspen and all swarming insects. Instinct: protect the hive

    • command a swarm
    • sting
    • fly-by attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Waspen Guardian Group, Organized, Intelligent
    adapted halberd (d6 damage 1 piercing) 6 HP 1 armor
    reach
    Special Qualities: wings, venomous sting

    Humanoid wasps. Guardian pairs patrol land and air near the colony, protecting workers collecting food. Instinct: to protect the hive

    • investigate
    • buzz for backup
    • attack from the air
    • sting
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Orc Flamewarden group, magical, organized
    War Club of the Flamewarden (d6 damage) 6 HP 0 Armor
    cose
    Special Qualities: Immune to all fire

    Protectors of the forest from fire. The warclub in their hand can strike the ground and extinguish any fir within a near radius. Usually patrol in groups of 2-4. They are protected by an enchantment that lets them ignore all heat and flame, magical or mundane. Instinct: to protect their home

    • extinguish flames
    • call the horde
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Splintercat Solitary, Small, Fast
    Head butt (b[2d10] + 2 damage) 6 HP 3 armor*
    Near, Forceful
    Special Qualities: Always foul tempered, 3 Armor *only* on head

    If you can do something to relieve the its constant headache, it will probably leave you alone. Instinct: to destroy trees (and anything else in the way) looking for food

    • reduce trees to splinters
    • attack from high places
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Puppet Muggins Group, Small, Stealthy, Hoarder, Terrifying, Magical
    Steel teeth (d8+2 damage 1 piercing) 4 HP 0 armor
    Close
    Special Qualities: true form, disguised, hypnotic lick

    Small creatures, from another plane? or some twisted experiment gone wrong? True form, when seen, causes excruciating physical pain until covered or person is no longer looking at them. Marionette/puppet disguises cover their forms and aid their illusions. They collect children, taking them to some secluded area and just leaving them there, dazed. Instinct: lure children away

    • create illusions attractive to children
    • put someone in a trance by licking their face
    • show true form
    • bite a threat
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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