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Imperial Infantry Group, Intelligent, Cautious Steel Pike (b[2d8] damage 1 piercing) 6 HP 3 armor Close, Near Special Qualities: Call Reinforcements "Any fool can pick up a sword and charge into battle. To emerge alive at the end, that comes from superior training, superior weaponry, and superior leadership." - Infantry Captain Sullivan Vaults. Instinct: to enact the will of the Empire.
- Press the advantage.
- Terrorize the innocent.
- Go toe-to-toe with the enemies of the Empire.
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War Tutor Solitary, Stealthy, Devious, Organized, Intelligent Destructive Command (d8 damage) 12 HP 1 Armor Close, Reach, Far "A fatal flaw in every plan: assuming you know more than your enemy." - Soren, the Imperial Tactician Instinct: to turn the tides of war.
- Create a master plan.
- Unleash a master plan.
- Turn the cogs of war.
- Call upon the Empire's might.
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Kipine Solitary, Large, Hoarder Talons, Antlers, Claws (d10+2 damage 1 piercing) 16 HP 1 armor Special Qualities: Nightvision- can see perfectly in the dark Face and talons of an owl, Body of a bear, wings and ears of a bat. Most people upon hearing that would assume someone was trying their hardest to cast a spell and while magic is most certainly involved, it's nothing made by mankind. Scholars are divided on just what creature the Kipine may have been long ago before the birth of magic but with such an amalgamation of creatures none can really be sure. Excellent hunters Kipine fly high above the forests where they nest in search of pray come nightfall, their excellent night vision allowing them to see for miles around. Despite their size these creatures move with an almost near perfect silence making their initial strike difficult to predict. Should merchants or travelers stray near to a Kipine nest, the creatures have been known to creep near to their camp stealing expensive, normally shiny objects to take back and adorn their nests with. Once again Scholars find themselves divided on the reasons behind this behavior. Instinct: Hunt in the dark
- Silently Swoop- Dive from a perch and onto prey without making a sound
- Kleptomania- Steal shiny objects from those camped nearby
- Bad-Luck Omen- seeing a Kipine is often seen as a sign that bad things are on the horizon
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Scitalis Solitary, Tiny, Hoarder Fangs (d8-2 damage) 5 HP 0 armor Hand Special Qualities: It's skin is adored with jewles and gold, it distracts predator and prey alike with its dazzling beauty A serpent of divine beauty, its skin a collection of gold and jewels. The creature is prized by many collectors both live and dead. In the wild the Scitalis is slow and heavy unable to chase most prey and hide from most predators, it instead uses its beguiling appearance to stun, attempting either to flee or to kill those affected. Instinct: To distract
- To make itself obvious
- to distract with beauty
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The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor Hand, Ignores Armor Special Qualities: Completely intangible swarms Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills
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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
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Aerial Seige-engine Solitary, Huge, Magical, Very Slow, Construct Ordnance (b[2d10+3] damage 2 piercing) 24 HP 5 armor Reach, Ignores Armor, Far Special Qualities: Solar Array, Kinetic Bombardment, Hyperion Armor, Exposed Power Core "We saw it's shadows before we saw it. The size of the Imperial ships covered the entire village in shadow, and it's massive cannons alone were visible from the ground. They moved like foreboding clouds of doom. As they rolled past, we saw the massive metal-works shift and transform, propelling the airships through the skies, leaving a trail of neon green in the skies. We knew not the location of the Empire's ire, but woe be to those that dare stand to these beasts of war." - White Orchid village elder. Instinct: to lay seige from the skies.
- Scorch a large swath of land.
- Obliterate the defenses of a city.
- Act as a symbol of the empire's might.
- Self-destruct violently.